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Author Topic: The Rogue Trader project - January game  (Read 2070 times)
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blacksoilbill
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« Reply #15 on: February 08, 2017, 02:02:09 PM »

January has been and gone, and so has the first game for my Rogue Trader commemorative project. A beauty it was too!

Here's the scenario.

An overview of the table.

The natives converging.

The defenders, buying time for the explorers.

The explorers cracking into the time capsule.

And a slight complication (not the last one, either!)

There's a full report over on my blog if you're that way inclined! http://preacherbyday.blogspot.com/2017/02/rt-project-time-to-die-pulp-alley-game.html

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Predatorpt
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« Reply #16 on: February 08, 2017, 05:41:42 PM »

Great battle report. Thanks for sharing it with us.
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Dr Mathias
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« Reply #17 on: February 08, 2017, 05:50:03 PM »

Very cool!
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… a mixture of quick parts, sarcastic humour, reserve, and caprice.
Dr. Mathias's Miniature Extravaganza
Wolf Girl
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« Reply #18 on: February 13, 2017, 07:11:26 AM »

Wow! So awesome!  Love Love Love
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Mila Phipps, Pulp Girl
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« Reply #19 on: February 13, 2017, 07:35:50 AM »

Cool stuff my Rogue Trader games never looked that cool in the late 80s
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hubbabubba
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« Reply #20 on: February 13, 2017, 01:25:59 PM »

Beautifully painted collection of minis and terrain, thanks for posting. Inspirational stuff.

Still love your walls too.
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blacksoilbill
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« Reply #21 on: February 13, 2017, 02:42:10 PM »

Glad you all like it!

Still love your walls too.

Thanks, they're definitely one of the most versatile things I've made.
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Lost Egg
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« Reply #22 on: February 17, 2017, 07:51:40 PM »

Great work, thanks for sharing.

I look forward to reading about game 2. Smiley
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dijit
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« Reply #23 on: February 17, 2017, 09:31:15 PM »

Great report. How do you find the pulp alley solo rules? Do the cards guide both forces or just the opponent?
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blacksoilbill
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« Reply #24 on: February 19, 2017, 01:20:34 PM »

Thanks dijit! I really enjoyed the solo rules. The player controls 'their' force, the opposition have a few rules to guide the way the player uses them. (See here: http://pulpalley.com/viewtopic.php?f=52&t=1837)

The cards then mix things up so you're never quite sure how things are going to pan out. Characters encounter perils, can't shoot, gain bonuses for different skills, etc.
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dijit
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« Reply #25 on: February 19, 2017, 07:54:53 PM »

Super sounds great.
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DivisMal
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« Reply #26 on: February 19, 2017, 10:54:59 PM »

Thanks for this thread. I'm super interested in those solo rules. Need to get a copy of Pulp Alley, it seems.
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Collecting and always looking for nice people to mmet and play against:
10mm Warmaster/KoW/Warhammer: Empire, Orcs & Goblins, Chaos (WiP)
15/18mm: Genestealer Cult, Space Orks, Conanesque Barbarians, VSF, Pulp
28/32mm: TMNT, Urban Fantasy, Space Hulk/Rogue Trader, Oldhammer
blacksoilbill
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« Reply #27 on: February 20, 2017, 06:49:35 AM »

Thanks for this thread. I'm super interested in those solo rules. Need to get a copy of Pulp Alley, it seems.
They have given me and my kids and my gaming group countless great games. If you're after something fast and fun, not super detailed, they are fantastic!
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Wolf Girl
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« Reply #28 on: February 24, 2017, 05:38:19 AM »

Glad you are enjoying the Pulp Alley Solo rules. It took Dad a few years to finally design solo rules that he was completly happy with, and I think it really nail it!  Wink
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