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Author Topic: Kweeziland Pulped  (Read 1438 times)
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pbjunky1
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« on: January 02, 2017, 03:08:06 PM »

Kweeziland Pulped
At Wigan Wargames  we are having a colonial campaign set in that well know central African province Kweeziland (posted on LAF Colonial boards)  http://www.lead-adventure.de/index.php?topic=96495.0
.We are using The Men Who Would Be Kings (TMWWBK)rules for the larger actions, however we felt that we could also have some Pulp actions with leagues from each of the factions and that this would fit in well with the campaign.
 We decided that the Leagues could change Allies and Followers so that  those points could be used to reshape the leagues a little from game to game but the Leaders, Sidekicks and any League Perks would remain in place throughout the campaign. In this case the Leagues may vary a little from game to game but their principal character would remain the same.
So without further ado here are the  leagues  as established so far.
Von Schweinekopf’s Kampftruppe
A Nefarious League  under the command of  Kapitan Otto Von Schweinekopf. It had a Sidekick, Ally and 3 x followers.

Blackhart’s Expeditionary Column
A Bastion of Science League led by Captain Royston Blackhart, comprising a sidekick, 2x Allies and a Follower.

Renault’s  Colonne d’ Action.
Led by Capitaine Renee Renault.  They had a leader and sidekick  I think an Ally and 2 x Followers. They took for this game an HMG mounted on a boat hence the 4 man gun grew pictured.



The Lords of the Jungle.
Well you could be sure that Tarzan would put in an appearance. Here he represents the tribal action in TMWWBK. The League had no shooting ability (apart from spears) and is large in number,  18 models in total. Tarzan  as Leader with Commander, Rally and Tactician to help his gang centric league. Jane as his Sidekick, Cheetah as an animal Ally, Boy as a Harmless Ally.  Akela and Bagheera as animal followers (The last 2 are jumping  storylines a bit but the Tarzan milieu was running out of characters). There are 2x 6 man gangs (representing natives who’ve come to Tarzan to help fight the colonials).




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« Reply #1 on: January 02, 2017, 04:35:45 PM »

Splendid!  Well done.
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« Reply #2 on: January 02, 2017, 06:17:47 PM »

Great idea, some really good leagues there.
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« Reply #3 on: January 02, 2017, 08:00:37 PM »

Some great looking Pulp Alley leagues.  Love Love

I really like your idea for Tarzan's league. Adding in a couple groups of natives is cool.

Please share some photos of the game if you get a chance. Wish we could be there. Thanks for posting.  Cheesy
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« Reply #4 on: January 02, 2017, 10:40:54 PM »

Kweeziland Pulped : Turmoil at Trotter’s Trading Post
Our first game was based on the ‘Trail of Clues’ scenario. The leagues involved  represented German, British & French forces in the form of  Von Schweinekopf’s  strike force, Blackhart’s  expedition and Renault’s  action column. Also Tarzan’s Lords of the Jungle  were involved representing the tribal forces and making it a four way game.
We applied the ‘War and Western’ options, The Lords of the Jungle felt this would give them a better chance to hit opponents in ambush however it also gave  rifle armed opponents a considerably longer  range.
The setting was Trotter’s Trading Post  a remote outpost established in a jungle clearing on a small river.  Recently a church has been built on the site and there is a camp and village nearby.

We had  a few random characters wandering around the table who may interact with the leagues and acted as wandering perils.
Preacher Odd Hassell and his daughter Ingrid.  Based in the main settlement if he came within 3” of a league member  he would size them by the arm and demand of them if they knew the name of God. A random challenge needed to be passed to break free. These were both D6 Locals

Luv N’more. The village witchdoctor  he would fix anyone who came within 3” with his Dread Gaze challenge, again a D6 Local.

Of the others they would fight any league character if they came within 3” of them, doubtless considering they were ‘looking at them in a funny manner’.
Mugoma & Mukonka. A couple of Ruga characters currently in the village. One was a Level 1 Scout the other a Level 2 Brawler.
 
Mustafa & Kamel. Two guards at the empty camp both Level 1 shooters

Mika & Mikki  Two guards for  the Zanzibari emissary Mustafa Fag. Both  Level 2 Brawlers, these were in the main settlement at the start of the game.

This turned out to be a game of epic proportions. In the game  various of the leagues/characters at different times made the impossible look easy and the easy impossible.
The leagues diced for initiative & chose board corners to set up.   Perilous areas were the river, characters running anywhere in the camp, village or settlement or jungle  and the wandering ‘peril’ characters noted above.
Then the first two plot points were placed (randomly) one being in Tarzans  table  quadrant, the other in the camp in Blackhart’s table quadrant.
Finally we rolled for  scenario events. Two players rolled for 2 additional perilous  areas, the church and trading post and a tent in the camp and  hut in the village were chosen. Tarzan rolled and got ‘Delayed ‘so Akela was turning up late. Finally the French rolled and got ‘Danger Danger ‘converting all perils into hazardous perils, this meant the river was an automatic peril.  It  didn’t affect the French as they turned up in a launch but Tarzan  & friends had to wade through the gooey looking waters knowing they’d be automatically periled, it was clearly going to be that sort of game!
Von Schweinekopf’s  force arrive at the edge of a sedate looking village. Little did they know.

Blackhart  and co lurk at the edge of the jungle ready to enter the campsite to access the randomly placed plot point.

Renault and friends disembark in a leisurely manner  from their launch  completely ignoring the hazardous peril river they’ve just created. All that’s missing from this shot is the chaise lounge where Renault reclined  whilst sipping his cognac during his relaxing journey upstream.

Meanwhile Tarzan and his fellow denizens of the Jungle contemplate an unpleasant wade through  now treacherous waters to reach the rest of the board. Cheetah looks like he’s ready to fling some pooh.

The Brits had the initiative and Blackhart entered the camp to be confronted by  a snake slithering out of the nearest tent (peril). He passed this peril easily and in subsequent turns was challenged by Kamel whom he promptly dispatched to then access the plot point which he took  by the third turn.
A solid start for the Brits.

The capturing of the first plot point led to the random placing of the next in the French quadrant by the side of the settlement.  The French set off towards it and were unmolested as they took the plot point.


The next plot point appeared at the edge of the village .This attracted the interest of the Germans however first they were trying to get past the witchdoctor. Sergeant Shultz, an ally tried to duke it out with him but the fight was a draw. Next round saw a follower, private Smidt  join in the altercation. Luv N’more was knocked down but recovered.  This was the pattern for the next 6 rounds. The witch doctor was  repeatedly hit but repeatedly saved on a health check or recovered. This  considerably delayed the German advance which was also held up by British sniping, one follower being hit and then down and out.

Tarzan seemed to be taking his followers through a scenic stroll in the jungle. They‘d  gone into hiding so were moving 3” to remain in hiding. This involved them not having to cross the hazardous river. He sent Jane, Boy and Akela to do that instead! They crossed without loss and set about taking the nearest plot point.  Their combined efforts took it after three turns, all the while under  inaccurate fire from the French HMG. They drew their reward card- it was a Red Herring. Oh how we all laughed, well not quite all of us.
Never mind they got to set up another plot point  at 6” distance. Tarzan viewed events from his side of the river whilst sending Cheetah and Bagheera to attack the launch. He seemed to have a very command and control approach to things, not quite the rip roaring adventurer we were all expecting!

Meanwhile the German side kick Lt Kirkvolk set about  the first of many attempts to  access the plot point at the edge of the village.  Five turns later he was still trying! 

As Jane , Boy and Akela  moved to the plot point which had appeared after the Red Herring episode another player hit them with a Hostile fortune card and an opponent  appeared as if from nowhere. Jane soon sent him packing. Tarzan looked on from across the river.

No sooner had this  happened than the French scored a hit with the HMG and Akela departed the game.  Next a German league member, private Dorn, shot at Jane unfortunately from within 12”. She returned fire with her spear and skewered him so he was down and out. Tarzan looked on from across the river.
Eventually Jane and Boy took the plot point and lo and behold the fourth minor plot point appeared in their table quadrant.
Boy moved off towards the plot point in the village which had been abandoned by Kirkvolk as Von Schweinekopf ran across the village  towards it figuring he’d make a better attempt but he  fell over the Witchdoctors dinner cooking over the fire- running was hazardous in the village and lost a health level.

When he recovered he had to fight a Ruga character which he did successfully.  Then in a dastardly manner he used a fortune card to attack Boy – harmless so couldn’t be targeted more than 6” away. Boy was down and out. Tarzan looked on from across the river.
After his inglorious attempts at the village plot point Kirkvolk had moved to challenge Jane who was attempting her leagues  second  plot point that had randomly appeared in Tarzan’s table quadrant when  the Lords of the Jungle completed their post Red Herring plot point.

They got into a fist fight but it was a draw.

Meanwhile Cheetah and Bagheera moved towards the lauch in an attempt to silence the  gun however the French were now in the village and spotted him opening up on him and knocking him down. After he recovered he slunk back into the jungle.

Tarzan sent the first of the tribal gangs across the river and they crossed without loosing a figure.

 He then led the second band across but they lost two figures.
The gangs came out of hiding and ran to help Jane.

Kirkvolk hung on in there as Tarzan joined in the Jane and  two gang attack on Kirkvolk. Over three rounds of combat and despite dropping  a health level Kirkvolk impressively stood firm.
The French HMG now had a nice big target to shoot at and it found its accuracy killing three gang members with its blast.

Whilst this was going on Von Schweinekopf  had made a better fist of things than Kirkvolk  at the village and after a total of  6 attempts the German league took the plot point. It was a Red Herring. Oh how we all laughed well not quite everyone!
With Kirkvolk bloodied and bruised but  still holding out against the odds the Germans had a shoot out with the British over the second village plot point. The British lost two characters to the Germans one and Von Schweinekopf  took the plot point.

This meant that the plot point that the Lords of the Jungle had fought over for so long was now defunct, all 4 minor plot points were taken.
Kirkvolk still standing dodged away from the combat unfortunately his luck was up.  A furious Jane  caught him and at long last managed to finish him off. His glorious efforts had however  denied the Lords  a two plot point score.

With each league holding one plot point the final major plot point  was placed randomly on the edge of the settlement. The Germans, British and French all had characters near to it.
It  was the French however,  unscathed  and going into the final round with initiative  due to killing more gang members who could tackle it first. Renault  overcame card played perils, challenges and the major plot point to take victory at the death for the French.

An epic game with each league winning a minor plot point and the French fortuitously placed at the end to take victory.

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« Reply #5 on: January 02, 2017, 11:04:37 PM »

Looks like a fun game!
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« Reply #6 on: January 03, 2017, 02:03:28 PM »

Some cracking figures there, and the games sound fun too!
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« Reply #7 on: January 03, 2017, 03:46:30 PM »

Another excellent game and write up Pete
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« Reply #8 on: January 04, 2017, 07:36:27 AM »

Quote
Tarzan looked on from across the river.

 Laugh   Laugh   Laugh   Laugh

Great report, looks like you had a really fun game.
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« Reply #9 on: January 05, 2017, 11:00:01 PM »

Awesome!
Thanks for posting.
I really like the variety in the leagues.
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« Reply #10 on: January 08, 2017, 06:42:06 PM »

Well done! That looked like a lot of fun! THANKS for playing and sharing Pulp Alley.  Cheesy

If you don't know about our Phantom Agent promo, check it out --- https://store.pulpalley.com/

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« Reply #11 on: March 17, 2017, 12:19:50 AM »

The  Wolfswinkle Womanhunt
As a part of our TMWWBK Kweeziland Campaign (on the LAF Colonial Boards) we are interspersing some Pulp games into proceedings using leagues from the colonials and native forces and feeding results into the main campaign league table.
Last week we had our second Kweeziland Pulped game. We set the game in that well know  Zanzibari trading centre in Central Africa, the   riverside settlement of  Hous Bin Pharteen. A local desperado and minor Zanzibari warlord Sheik Yabooty has kidnapped a European explorers daughter Anastasia Wolfswinkle.   The leagues closed in on the town charged with rescuing her thereby demonstrating that they were the civilizing light in the Dark Continent.  At the same time Miss Wolfswinkle had managed to escape and was carefully making her way away from her captivity disguised as a random plot point character so rescuing her should be easy -right?

Hous Bin Pharteen sweltering in the noon sun.




We followed the Soerabaja Manhunt scenario from Perilous Island though here the leagues were searching for Miss Wolfswinkle rather than an old sailor. We went with 8 point leagues. German, British & French leagues along with a Tarzan led native league.
The plot points were set as per the scenario. Perils were running in the market/ harbour, any climbing up/down/over walls.  There were some moving perils, children who’d mob a character preventing them from  moving for one turn,  temperamental camels, a small child herding some cattle, a wandering ranting mullah and a couple of armed guards.

One small child herding three ½ ton animals with brains the size of peas- what could go wrong?


Random events included Reconnoitre, Low visibility, Subterfuge (Brits).
The Brits started with initiative. In Turn 1 all the leagues moved towards their nearest plot points.  
By turn 2 the Brit Leader Captain Pickles reached his plot point and achieved it only to draw Red Herring and see the plot point reappear across the square.
A  German Seebatalion follower tried to vault a wall to get in first on a plot point character but was periled, failed and was down & out as the first casualty of the game.   Despite the French and Germans also reaching their nearest plot points in turn 2 they didn’t  manage to take theirs

A German marine falls foul of a deadly low wall


Lady Jane got to her nearest plot point but couldn’t take it and was challenged by British Side Kick Sergeant McGregor; their fight was to continue until the final round.


Kapitan Schotemup the German league side kick and was first to his nearest plot point with marine Von Schmuk guarding against the attentions of French Caporal Camambert.



The French were led by that famous inebriate Commandant Rene Renault, he reached his   nearest plot point again with a follower riding shotgun. As ever with Rene things were not going to go smoothly.

Tarzan seemed once again to be  sending in his minions  to do the dirty work so  the poor dumb animals – monkey, wolf  and  panther, a child,  a gang of women &  children  and  Lady Jane were all in the thick of it with Tarzan  striking poses and directing proceeding from the rear.


British ally Harry Knapper grabbed the first plot point in Round 3, this time no Red Herring.  He was swiftly followed by Schotemup succeeding at his.

Harry Knapper showing the plot point character  the paternalistic altruism of British  Victorian Colonialism - and also his large bore rifle. One or the other of these convinced her to hand over the information he needed.



 True to form however Rene failed his plot point  and now had the attentions of Cheetah the chimp to deal with. For the rest of the game he spanked the monkey (no not that though it might as well have been) but Cheetah recovered from every blow landed on him and tied Rene up in combat for the whole game. Perhaps it’s time for Rene to be ‘promoted’ to hosting soirees at the embassy?

Rene battling his chimp



The German leader Oberst Haidenfahrt   leapt skilfully from the roof of the building he was on making to   cross the square and take the plot point from Harry Knapper. Clambering down a crumbling wall was no problem but passing that small child herding cattle? Not a chance.  The child screamed and fled leaving Haidenfahrt dodging the panicking beasts and  ending up back where he started from.


Tarzan meanwhile directed his gang of women & children & Baghera to move towards his nearest plot point and at the same time take out a German follower. Bagheera did this with ease.

The French had taken a gun as part of their league which they situated on a roof top. The 12” max range scuppered its planned usefulness but it still could target close characters. It managed to hit Brit ally character Florence Peeswell. She recovered but the area she was in became an extreme peril for the rest of the game.

This is apparently a ‘small’ gun, clearly fielding it is designed to provoke Gun Envy.



Once the fighting was over Tarzan took the plot point nearest him before Capitain Gaultier could attempt it. There followed some minor scuffling between the two before they both agreed to call it a draw and go their separate ways! Definitely something fishy about that Tarzan character.

With Gaultier hidden in the shadows you’ll  have to take my word for it that Tarzan was actually fighting at this point.


Bagheera was shot down by Captain Pickles and Oberst Haidenfahrt again failed to make it past the cattle, scattering the child and once again having to dodge away from the panicking beasts.  What exactly was it that seemed to lure him towards the cattle and disturb them so much?

With Tarzan, Schotemup, and Knapper holding plot points and Renault still struggling with his chimp, the game was about to be settled. Akela the Wolf went to help Jane fight McGregor but Flo Peeswell took a pot shot holding the  wolf back. McGregor then dealt a fearsome blow  KOing Jane leaving him free to take the second plot point. As he drew the reward card it was the experience one ending the game  stripping away the disguise revealing the plot point character to actually be  Miss Wolfswinkle.
Sergeant McGregor comes to the rescue


So the  game ended with the British showing they were the civilising light in the Dark Continent,  whilst Haidenfahrt showed an unhealthy attraction to some cattle, Rene clearly couldn’t handle his chimp and Tarzan was trying to engage in manly struggles whilst flexing his muscles and striking a pose.




 
« Last Edit: March 17, 2017, 10:14:48 AM by pbjunky1 » Logged
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« Reply #12 on: March 17, 2017, 01:29:01 AM »

Lovely looking board, lots going on. Smiley
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« Reply #13 on: March 17, 2017, 03:17:36 AM »

Beautiful table and miniatures. Looked like a very fun Pulp Alley game!  Wink

Quote
.... What exactly was it that seemed to lure him towards the cattle and disturb them so much?
  Shocked Laugh Laugh
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Bryanbowdell
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« Reply #14 on: March 18, 2017, 12:12:23 PM »

Another excellent write up Pete, but I feel the combat prowess of the chimp has been understated.
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