Yesterday we play with the dungeons rules from the breeding pits, using corridors, closed doors etc.
During the game came up the following questions:
1) During the first initiative roll a 1 in the dice appears so, we triggered a trap, in that case was the Whispers trap, and all the miniatures are close to the entrance door. Luckily the wizard pass the will roll, but… If the wizard fails the will roll the other player can make the 6” move to move the wizard out of the game?
2) A warhound can open doors, expending one action or 2” of their movement?
3) What happens when a wizard casts blinding light to a soldier with combat awareness? The rules says that he cannot attack and the Fight skill is reduced to 0. The +2 F for the combat awareness still remains? A soldier blinded can add +2 when supports in combat? Can cause damage if he defends himself from an attack?
4) Using the rules of doors. Can the miniatures support on combat between doors?
A soldier is in a door, blocking the entrance, (red A) the Soldier B that is not in front of then, can support the soldier that is in front of the A in red?
The other day we use the House rule that between doors you can add the +2 for supporting miniatures, what do you think?
Thanks a lot and forgive my poor English