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Author Topic: Hat Guy's back on Sci-Fi and other lazy rythmes  (Read 24070 times)
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Hat Guy
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« on: April 29, 2015, 03:13:01 AM »

Pics first, boring word stuff below.





So, after painting a lot of Superheroes (like, 150 or so), I can finally get back to my wargaming roots, Science Fiction! Well, I started with 2nd Edition 40K back in 1996, but grew out of 40K when it hit 4th Edition and moved on to other things, but I still kept my Orks and some Chaos, because I love the 40K fluff even if 40K itself leaves me a bit cold.

Man, keep saying 40K and it sounds really funny. (40K40K40K40K40K40K40K40K)

Anywho, I have the start of several armies, which I'll be working on and posting up here, along with fluff, AARs and maybe just some links to cool SF ideas and concepts. Game-wise, I'm leaning towards JDMG for squad-skirmish games and Warpath for bigger games; still looking for a game in-between, about the size of an SOTR game.

First faction is The Empire. Mine aren't as nice as some other repaints on this board, but I always thought Stormtroopers would get that white armour dirty pretty quickly "in the field". Also in the pipe are Orks, Saurians and some other stuff.
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Hat Guy
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« Reply #1 on: June 02, 2015, 03:11:13 AM »

Back with more, a wave of alien destruction:











I painted these to by my Annihilation Wave for superheroes and, inspired by the comic, went for the same colour scheme across a disparate range of models. There are some kitbashed Tyranids, D&D Spiders, Mantic ZZor and even some Mi-Go.

Again, I'm not sure what I'll do with the bugs just yet, but maybe a Starship Troopers style game could be in the works.
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Dr. The Viking
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« Reply #2 on: June 02, 2015, 08:33:58 AM »

Brilliant alien wave of destruction!

Now make some more dinosaurs! Laugh
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G.T.T.

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Hat Guy
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« Reply #3 on: June 03, 2015, 02:50:14 AM »

Well, if you insist.





Saurian IFD (Infantry Fighting Dinosaur). Designed to support Saurian troops, it features a heavy flame thrower and two guided AT missiles; not no mention the cantankerous herbivore that's all strapped to.
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Dr. The Viking
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« Reply #4 on: June 03, 2015, 07:40:06 AM »

Man thatis your best yet! !!!!! Shocked Love

Now come to the other side of the globe and play!
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Constable Bertrand
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« Reply #5 on: June 03, 2015, 10:05:07 AM »



That guy is genuinely happy to have his photo taken Laugh

Cool set of sci fi stuff Hat Guy! What a mashup!  Cool  Cool

Cheers
Matt
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Hat Guy
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« Reply #6 on: June 05, 2015, 07:38:18 AM »

Working on converting some Robogear infantry into Cybermen, getting IKH of Fiendish Fabrications to have a go at some heads for them. Just to make sure that they'll be tall enough, I put together a body and lined it up next to my other SF minis. Given how much LAF loves size comparison shots, I thought I'd share it:

Ad-Mech Infantry (more to come on that), Saurian, Cyberman, Space Ork, Imperial Stormtrooper
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Hat Guy
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« Reply #7 on: June 21, 2015, 08:11:59 AM »

Tried out Warpath II with a fellow club member yesterday, 500 points of Orks (Orx) versus Stormtroopers (Corporation). Minis and terrain still need a little work, but I took some pictures anyway.























I liked some things about the system, but there was something of a lack of "flow" that may have been down to the limited armies or the confusion of a first game. The Nerve roll really interested me, but we made so few throughout the game that they made no real impact.
Naturally, the Marauder army list felt pretty good for the orks, but I need to rethink the Stormtroopers, perhaps as veterans or another army entirely.
What do other people think about Warpath as a system? I really like the look of it, but I hope it gets better than this first game. Suggestions?
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Hat Guy
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« Reply #8 on: July 08, 2015, 08:59:13 AM »

Last week, in our never ending quest to find good SF systems, Benny and myself played a game of 40Kish skirmish using AE-WWII as the basis. Now, I know the next question I'm going to get is "Why not AE-Bounty?" well, we only had the AE-WWII book, and Benny reckoned that it would work pretty well for a RT/2nd Ed 40K vibe.
So with some of Benny's WIP warbands and a table at the LGS, we tried a game out.


The set up, roughly a 4x4'.


Chaos Scum (played by Benny) deployment.


Imperial Champions (played by me) deployment. The Ork was standing in for an Ogryn and a couple of my units were waiting in ambush.


Typical wargames turn one, we walk towards each other.  Roll Eyes


The Inquistor leaps from hiding, pistols blazing! He can't make a single shot count.


The Catachans have better luck...


...wiping out the renegade in one round of fire!


The Ogryn also fared well gunning down the cultists.


The Assassin crept closer to the big lad.


The Renegade sniper kept the flank covered.


Redemptionists prove that they can't hit the broad side of a space barn.


Even the Inquistor is no match for a pair of rampaging Arco-flagellants.


The sniper makes short work of one of the Catachans...


...and one of the Redemption.


Things look grim.
 

And they are.


The sniper loses his nerve and runs.


The remaining Imperials close in and mop up. Imperial victory!

So, first, we needed a lot more small terrain, like barricades, but otherwise the game went pretty well. Gunfire was lethal, but not as messy as melee, which fit the 40K feel well, may need to shorten the range on the Ogryn though. We both plyed a little risky, because it was just a play-test, but I think it went well. Need to dig out some of my 40K skirmish stuff now.
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Hat Guy
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« Reply #9 on: August 17, 2015, 03:21:28 AM »

Got in another game of AE-WWII 40K on Saturday, this time we made less mistakes and the game felt a lot more balanced. I'm keen to get some stuff together for this now, but I think it will have to wait.
I played some worshipers of Nurgle and Benny played Ad-Mech, both forces he had painted. The mission was a territory grab with me attacking, played on my WIP Necropolis table with some extra ruins added.


Nurgle Cultists.


Two units of Plague Zombies


Traitor Guard, Chaos Champion, Lesser Daemon and Sorcerer.




Nurgle Deployment. A couple of units waiting in reserve.


Ad-Mech Forces.


Machine Cultists, Ogryn and Sniper.


Machine Priest and Combat Robots.


Taking up a defensive position.


Manning the flank.


The Zombies begin the advance.


The sniper gets his first kill of the day.


Nurgle Cultists make use of cover.


Vile sorcery bolsters the undead.


The daemon peeks into the church.


The Ogryn blasts away at the Daemon, wounding, but not stopping it.


Zombies sneak up behind the big guy.


Traitor Guard stage an ambush.


Machine cultists return fire.


The cultist leader leaps from hiding, blasting away at the Ogryn, but is unable to penetrate its thick hide.


Combat is joined!


A barrage of Autogun fire proves ineffective against the armoured robots.


Traitor Guard do their best to keep the Sniper distracted.


Robot return fire fails to hit.


A wicker fence should provide adequate protection from zombie attack.


A firefight breaks out and a lot of ones are rolled.


Standard moody statue shot.


The Ogryn breaks from combat, but things look grim.


The Ogryn is dragged down by the relentless zombies.


The priest overclocks the robots, hoping for better performance.


The traitors bring down the sniper at last, but at a cost.


Can't believe it took me until turn 5 to figure out that I could use the zombies as a meat shield.


Even at close range, the pistols aren't brilliant.


The Zombies can't seem to hurt the robots and the robots can't manage to break away from the zombies.


As the cultist leader starts to mop up, the Ad-Mech begin to lose their nerve.


Finally, the priest breaks, and victory comes to the forces of Chaos.

Another fun game, the AE system works really well for these little skirmishes.
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Hat Guy
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« Reply #10 on: August 31, 2015, 08:12:07 AM »

I know a certain Doctor who'll be happy to see this post. It's funny painting an army to no real plan, things change and you end up not quite finishing things in the order you should. For example, last night I finished ten miniatures and now I have a pretty decent looking army ready to go.  Roll Eyes

Saurian Amalgamated Security see themselves as the most feared and efficient Mercenaries in the galaxy. They are wrong. Saurian Amalgamated are seen as the mercs you hire when there are no other options. They're not terribly bright, tend to break things and eat way too much. Saurians are great in a fight, they're tough, vicious and too dumb to know when to quit, but tend to be a bit fuzzy about mission objectives.


The painted Company so far.


Marching into battle.


Predasaur Squad 1


Predasaur Squad 2

Predasaurs serve as combination shock troops, demolition teams and garbage disposals for Saurian Amalgamated. Even dumber than their Saurian "cousins", Predasaurs are tough and brutal, but take direction poorly and cannot handle complex tasks. They are equipped with Heavy Machine Pistols in the vague hope that they will hit something, but they do most of their damage with their teeth.


Saurian Sharpshooters

Despite being slow-witted and prone to aggression, Saurians make surprisingly good sharpshooters. They're unlikely to panic and laying in the sun is a good time for them. Napping is a problem, but amphetamine supplements are helping.


Saurian Assault Squad

You shouldn't be asking why anyone would carry a sword in a Galaxy filled with high-tech guns. You should be afraid of the maniacs who are still alive after carrying swords in a Galaxy filled with high-tech guns. Only the most unhinged and antisocial Saurians are chosen for Assault Squads, they ambush enemy units from cover, screaming bloody murder.


General Grimlock

The founder and commander of Saurian Amalgamated, Grimlock decided he should start as a Four-star General, but has since promoted himself to Six-star for his gallantry in the field. He rides his mighty steed "Jeb" into battle, after seeing a picture of Napoleon on a horse and thinking that riding around on something would be a good way to look important.


IFD (Infantry Fighting Dinosaur)

IFDs may not be as tough and as fast as traditional vehicles, but they run on grass and can be hosed down with ease. This model features Hunter-Killer missiles for ranged support and a Heavy Flame Thrower for close engagements.


Saurian Command Squad

With the dubious honour of keeping the army in check, the Command squad features a Medic, FTL Comms Operator and two Specialists along with Commander "Thin Lizzie" Lilentourus, Grimlock's long-suffering 2IC.


Saurian Mercenaries

Saurian Mercs are always up for a fight! Because that's how they get paid. Loyal only to the Quartermaster and Paymaster, Mercs like loud, impressive [and inaccurate] weapons and getting paid in raw meat. If you need a job done cheap and aren't too fussed about the state of the carpet afterwards, give Saurian Amalgamated Security a call!
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Scurv
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« Reply #11 on: August 31, 2015, 09:00:58 AM »

you really have to come over for a game you know. Love the dino army.

How does the bounty rules compare to JDMG?
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Duke Donald
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« Reply #12 on: August 31, 2015, 10:20:43 AM »

Some really fun stuff on display here; I like in particularly the Saurians!
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The_Beast
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« Reply #13 on: August 31, 2015, 05:20:52 PM »

Thanks for bringing this back to centre stage.

I'd forgotten how much I wanted to suggest the first dino, the heavy support, needed some cranial protection. And, if you're are going for lizard headgear, might as well make it offensive.



Doug
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Dr. The Viking
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« Reply #14 on: August 31, 2015, 06:02:03 PM »

Wehooo!!!


This is brilliant!! But you already knew I was going to write that.  Laugh
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