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Author Topic: Michka's Star Wars project (Armoured containers and scatter terrain, 4/19/2017)  (Read 76638 times)
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ThorinXV
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« Reply #360 on: February 18, 2017, 11:26:06 AM »

I really love your painting anderen weathering. Really realistic and dirty as I like it. So much of inspiration here. Hope to See more stuff from you soon.
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Michka
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« Reply #361 on: February 22, 2017, 04:59:00 AM »

Hello Everybody. Thank you for all the nice replies. About a year a a half ago, I posted shots of a Hutt I was sculpting. I considered getting it cast, but that never really went anywhere. Just got too distracted with other things. Well a couple weeks ago I saw Sculpey the Hutt sitting on a shelf and decided it was time to paint him up. So here he is.





All in all I'm pretty pleased with how he turned out. Though I have no idea why he turned out so shiny. I dull coated him three times so far. I guess my dull coat doesn't like this weather.
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The Breaker
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« Reply #362 on: February 22, 2017, 07:01:35 AM »

That is a cool looking Hutt!
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« Reply #363 on: February 22, 2017, 12:15:52 PM »

Eexcellent sculpt. Smiley
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« Reply #364 on: February 22, 2017, 12:24:56 PM »

Excellent sculptnig on that Hutt!

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huesped
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« Reply #365 on: February 22, 2017, 03:23:12 PM »

awesome job on sculpting and painting, mate!!! the eyes are top notch!!! love the smoking hutt!!! Love Love Love Love
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von Lucky
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« Reply #366 on: February 22, 2017, 09:14:05 PM »

In agreement with the others - top sculpting and painting. What colours did you use?
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Michka
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« Reply #367 on: March 07, 2017, 06:48:26 PM »

Thank you everyone. Von Lucky, I'm sorry I didn't get around to answering your question. Really sorry because now I can't remember exactly what I used. It was a series of Vallejo dark greens for the green parts, with a GW's Nuln Oil wash over that area. The underbelly and face were a combination of Vallejo Khaki and Reaper Olive Skin Highlight for highlights. I went over that area with GW's Agrax Earthshade and Seraphim Sepia. I think there's some thinned dark green in there too.

Well I haven't been idle here in the Fortress of Michka-tude. For some time now I've been unhappy with the grey bases I've been using for my Star Wars stuff. I finally gave in and started re-doing the bases on all my Imperial Assault miniatures. Here is a shot of the last batch of guys to get the outdoor terrain effect.



It just wouldn't be one of my projects if I didn't change the bases over every once in a while. 
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von Lucky
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« Reply #368 on: March 07, 2017, 10:04:40 PM »

No dramas - I think it's the earth tones and greens blended that gets a nice result. And repainting bases? Crazy dude. Crazy.
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Michka
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« Reply #369 on: March 14, 2017, 05:33:02 PM »

I running a West End Games Star Wars RPG this weekend, and I wanted to use miniatures for it. I decided to use my Sedition Wars miniatures and terrain for part of the scenario. Problem was, I didn't have all my terrain painted yet. So I've been furiously painting up the terrain set over the weekend. I can now proudly say that most of this terrain set is painted. Here are the technical pieces from the set. (Trooper TK-888 shown for scale.)



And here are the icky bio-mechanical pieces. Gee, nothing scary about those.



I can show these off here because none of my players are on the forum. Most of them aren't into miniatures anyway. But my buddy Josh likes gaming with minis, and he's coming from out of town so I wanted to run something big. Besides, I have to use all these Star Wars miniatures sometime. 
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War In 15MM
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« Reply #370 on: March 14, 2017, 06:28:43 PM »

Everything looks great.  Who makes the bio-mechanical pieces?
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Michka
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« Reply #371 on: March 14, 2017, 06:57:31 PM »

The Bio-Mechanical stuff is also from the Sedition Wars terrain set. That terrain set is absolutely jam packed with cools stuff. I still have to finish the four crates and the two sentry gun emplacements. And the six corpses tokens.
And then there are the doors. Oh so many doors. I may never get those all painted. 
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« Reply #372 on: March 14, 2017, 08:27:32 PM »

Excellent! The consoles look good! Cool

Are you sure he's not trooper TK-889?
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Michka
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« Reply #373 on: March 20, 2017, 05:49:49 PM »

Thank you Andym. You are an inspiration to me, so your praise is most valued.

I have a psuedo-After Action Report. I ran a Star Wars RPG this weekend for some old gaming buddies. We use the old West End Games D6 rules, so the pace is quick and it's simple enough to easily change things on the fly. I took photos during the game. Unfortunately I forgot to put the memory card in the camera, so those pictures don't actually exist. Instead I've tried to replicate what happened from fuzzy memories of what turned out to be a very fun game. Sorry if this is a little long. Here goes...

Our heroes (all former Rebel soldiers and mercenaries) discover people on the planet Sedwarr are disappearing at an alarming rate. When their waitress disappears before returning with their drinks, they go to investigate. After a quick gun battle with some Stormtroopers who were kidnapping the waitress, they grab the trooper's transport and return to the base to find out what is gong on. The Imperials are guarding a Medical research lab, hidden in an old mining tunnel network near the starport. They are confronted at the first security checkpoint.



After another quick battle (They got the drop on the Stormtroopers) they spot a man stumbling around a corner at the back of the cave.



 He's muttering incoherently. Suddenly he grabs his head. His head starts to pulse, then expand. Growing larger and larger. He softly says "Oh, I guess I was infected too." And his head falls off. It plops to the ground. Then starts to grow legs. Lots of legs. A tendril sprouts out of the back of his head.



It opens it's glowing green eyes, and then attacks. It leaps onto Brand, a Tech specialist. His buddy Alex, the ex-Clone Trooper bounty hunter waste no time in shooting the thing with his blaster shotgun. The blast destroys the evil head thing. (And does a little damage to Brand as well.) A black cloud seeps from the dead things body. Then the cloud attacks one of the Rebels. This time it's Grogan, a Demolitions Specialist who has spent more then his fair share of time in a Bacta tank.
 
From here things get kinda fuzzy. Our heroes find a hidden entrance into the lab.



They are confronted by creepy Cyber-Zombie Things. They find more Black Clouds. They discover that the Black Clouds will infect them, possibly turning them into Cyber-Zombie things, or maybe just making their swollen head fall off. They discover this the hard way, by getting infected. A med-pack will cure the infection if used correctly. As it turns out, so will a Stun-Blast.

The action is fast, furious and not a little ridiculous as one character after another is pulled down into a near-by pit by a pair of Dianogas (Trash-compactor monsters). Some of the characters dive into the watery pit to save their friends. Some dive in to escape yet more of the black clouds. During all this, an alert goes off, announcing that the facility will self destruct in ten minutes.

Alex the Bounty Hunter gets tired of waiting so he goes off on his own. He finds a door and opens it. Inside he finds a Female Cyber-Zombie Thing that attacks him. 



Oh, and he notices that the weird purple Bio-Mechanical things growing out of the ground disgorge even more Black Clouds. Alex eventually kills the Female Cyber-Zombie Thing with the help of Brand. At this point they have learned their lesson. They really shouldn't split up.

But Grogan hasn't learned a damn thing. Grogan goes off to check out one of the other doors by himself. He finds some living quarters. Living quarters with lots of lots of Cyber-Zombie Things.



So Grogan shuts that door.



At this point Alex and Brand are checking out a pair of terminals they found in the room they were in.



Brand discovers he can use this Life Support terminal to purge all the Black Clouds out of the lab area. Alex figures out how to shut down the Self Destruct. Unfortunately while trying to gain remote control of the doors, he trips a security override that opens all of the doors and disables his terminal. 

Meanwhile Job, a retired Rebel soldier who knows everyone, has an idea. He'll climb into the ventilation shafts Brand used to purge the Black Clouds and find a way out of the lab. Unfortunately, there's something living in the ventilation shafts.



Fortunately for Job, Brand unwittingly purges the ventilation system with a hydro-flush which ejects the old rebel and all the Cyber-Zombie Head Things out of a hatch. A hatch one thousand meters above a drainage reservoir. Job saves himself, the heads do not. At this point all of the characters are trying to get to one of the ventilation hatches to escape.

Brand is charting the best path through the ventilation shafts when he and Alex are interrupted by three monstrous creatures that have come through the open doorway.



They scramble into the ventilation shaft just as the biggest of the creatures fires his massive beam weapon.   

With the security doors open, all the Cyber-Zombie Things from the Living Quarters go hunting for Grogan.



They chase Grogan and Starsayr (an elite gunman and old friend of Grogans) into the Infirmary where a pair of experimental Auto-Docs caught the demolitions specialist's interest. Starsayr tries to hold off the mobs while Grogan, who is severely wounded at this point, tries to get into the ventilation hatch in his area. Starsayr miraculously takes out the mob of creatures, and with the help of the just arrived Brand and Alex, they get Grogan into the shaft. From there they meet up with Job in the shuttle. As they fly away from the lab Grogan uses what little energy he has left to reactive the self-destruct. The research lab explodes.
 
And that's all that I can remember. Like I said, it was a terrific game. Lots of fun was had by all. 
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psullie
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« Reply #374 on: March 26, 2017, 12:18:16 AM »

I have very fond memories of WEG's Stars Wars RPG - yours is the John Carpenter edition I see  Wink
looks great looking forward to more
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