HEADACHE alert: Trust me, Im coding Excel (a clunky system, and I'm clunkier still!), so bear with me here
P. 88 gives a cost for removing soldiers from the BARS. The cost shown makes one GIANT assumption: that the player has only upgraded the unit with ONE of the following options:
If a player chooses even TWO of these options, these provided points discounts go right out the window. Ugh...headache yet?
Nope! It is not meant this way, simply do not choose more than ONE option
. Most specialist options already include a mixture of abilities for that reason.
The unit is specialized in one way and that’s it. That’s why I only include the downgrade cost for ONE
If you and your opponents agree to take more than one squad specialization you have to do some more math…
(As you did)
Solution? To come up with the ACTUAL cost of reducing soldiers, I think I am going to take the Cost of the Upgrade and divide it by 10, which is the original number of troops in the Squad...and let it do its own rounding. This looks like what you did, but only assuming the one addon.
Yup, prerogative of the game designer...
Your solution is fine.
If a bog-standard squad costs 250 points, then a 9-man squad with no weapon upgrades and CC Specialist+Enhanced costs:
250 / 10 = 25
25 / 10 = 2.5
135 / 10 = 13.5
25+2.5+13.5 = 41 points per soldier, so...
250 + 25 + 135 - 41 = 369
Did I do that right? Is the formula acceptable?
ps 5 hours in and I have the Mid-Tech HQ element and PART of the BARS done
However - I would use a simpler approach: One CC Specialist cost 3 more than a base soldier, one Enhanced soldier cost 9 more. Simply add 3+9=12 add this to the base trooper cost: 25+12= 37
Bit easier to do…
250 + 25 + 135 - 37 = 373
As a small penalty for tweaking and cherry picking (
) then always round up to the next 5 or 10 digit; 373 = 375!