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Author Topic: Received my copy of "Setting the East Ablaze"!  (Read 4095 times)
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coggon
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« Reply #15 on: May 14, 2012, 04:22:23 PM »

All right, thanks! This does sound like an interesting set of rules for our multiplayer games then.

And not to be a shill or anything, but that's what I am going to use them for.  I've got another set of rules that work well for one force vs. one force, but have my doubts about its ability to handle 6 or 7 players/factions.  These rules look like they will work well for narrative driven games.
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sepoy1857
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« Reply #16 on: May 15, 2012, 12:53:36 AM »

Mostly gamemaster driven scenarios.  I abhor tournament wargaming.  They would work for it, but werent designed with that in mind.  We wanted fast, decisive games that rewarded good planning and tactics rather than rules lawyers.  Think the spirit of kriegspiel.  the dice are all six sided.  They have a slightly 'heroic' nature to them in that leaders (officers/mullahs/commissars, etc) can have a decisive influence if used intelligently.  Like most rules these days they are influenced by many sets, but have a very distinctive and unique feel. Movement/action is by drawing cards, which makes planning and coordination a challenge, but as always good plans win out....
Sounds great! You've convinced me; I was going to use Lardies "Triumph of the Will", but these sound very interesting and the units are the right size for what I'm looking for. Thank You Sir!
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« Reply #17 on: May 15, 2012, 02:53:58 PM »

I was very kindly sent a hand typed early version of these rules many moons ago, and thought they were great. Now, I'd like to own the full, bound, grown up version, but have yet to decipher from the Partizan/Claveer webpage have to accomplish this. Is there some secret? I want to give you my money. Honest.
-J
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Mike D. Mc Brice
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« Reply #18 on: May 15, 2012, 03:12:41 PM »

....  I've got another set of rules that work well for one force vs. one force, but have my doubts about its ability to handle 6 or 7 players/factions. ....

Wich one do you use?
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coggon
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« Reply #19 on: May 15, 2012, 07:29:52 PM »

Wich one do you use?

Mud & Blood fromTFL.  Not sure how to handle the Lardies' "Snifter" card for multi-sided games.  Thought about using one less snifter card than the number of factions in the scenario. And besides Ignatieff's games look FUN, so why not use his rules  Wink
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INOFF THE RED
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« Reply #20 on: May 15, 2012, 07:39:53 PM »

Hello

best to go to

www.caliverbooks.com

Then search SETTING THE EAST
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sepoy1857
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« Reply #21 on: May 16, 2012, 12:23:01 AM »

Hello

best to go to

www.caliverbooks.com

Then search SETTING THE EAST

http://www.caliverbooks.com/bookview.php?08938515b28a42e42b9226d9e9022c99&id=20012
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Mike D. Mc Brice
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« Reply #22 on: May 16, 2012, 09:27:05 AM »

Mud & Blood fromTFL.  Not sure how to handle the Lardies' "Snifter" card for multi-sided games.  Thought about using one less snifter card than the number of factions in the scenario. And besides Ignatieff's games look FUN, so why not use his rules  Wink

It's always good to have a choice of rules available for different occasions. I appreciate a Kriegsspiel style set of rules for the period that works well for multiplayer games.  Smiley
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sepoy1857
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« Reply #23 on: June 06, 2012, 06:42:33 AM »

My copy came today...All I have to say is brilliant!
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Red Sveta
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« Reply #24 on: June 11, 2012, 05:04:55 PM »

I am tempted to buy these rules very tempted, but need to  now a few things before a part with any money.

Are their any scenarios included?

What size table are they designed for?
Are figures removed as casualties with saving throws etc, or is it attritional casualties with figures remaining on the table?

What is a unit? what does it represent, company, squad?

I need to know these things before I open my wallet and let the moths out.
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twrchtrwyth
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« Reply #25 on: June 11, 2012, 05:47:58 PM »

Mostly gamemaster driven scenarios.  I abhor tournament wargaming.  They would work for it, but werent designed with that in mind.  We wanted fast, decisive games that rewarded good planning and tactics rather than rules lawyers.  Think the spirit of kriegspiel.  the dice are all six sided.  They have a slightly 'heroic' nature to them in that leaders (officers/mullahs/commissars, etc) can have a decisive influence if used intelligently.  Like most rules these days they are influenced by many sets, but have a very distinctive and unique feel. Movement/action is by drawing cards, which makes planning and coordination a challenge, but as always good plans win out....
Are army lists and a points system included?
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Ignatieff
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« Reply #26 on: June 12, 2012, 06:57:49 PM »

There are points values, but no army lists.  There are plenty of these around (Mark Plant, Chris Peers to name but two), and plenty of books that give orbats.  We couldnt see how we could add value in these.  We will be including battle lists in the campaign book, due out next year.
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Ignatieff
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« Reply #27 on: June 12, 2012, 07:57:31 PM »

the campaign book, due out next year.

Cool.

As to army lists, I would also suggest that you look to the extensive player briefings that Ignatieff has posted on this forum.
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Beast of Bukhara
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« Reply #28 on: June 13, 2012, 10:22:23 PM »

Red

As Coggon wisely says you need to go no further than this forum to find fantastic scenarios. However you might enjoy the adventure in the trying. Wink

Any sized table you care to toy with will do though 4'x4' would be the smallest I suppose. Small arms ranges are under 20".
Figures are removed as casualties with saving throws for certain types.
Unit represent what you want them to I guess up to platoon even company levels. I like to think that its a skirmish game and that one man represents one man,

After all there is only one Beast;D

Hope that helps
« Last Edit: June 13, 2012, 10:24:18 PM by Beast of Bukhara » Logged
Red Sveta
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« Reply #29 on: June 14, 2012, 09:40:47 AM »

Thanks very much Beast of Bukhara for comming to the aid of commrade Sveta. I will put the rules on the shopping list.
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