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Author Topic: ViDe Sci-Fi!  (Read 25678 times)
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Commander Vyper
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« Reply #15 on: March 10, 2012, 08:16:47 PM »

Cybernetic enhancements, hacking of electronic systems, weapons and countermeasures.

'Assassin' class: cloaking devices, silent takedowns, traq and silenced weaponry.

Powered armour is also a must for all things from AT43/40k/VOID/HALO etc....
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Agis
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« Reply #16 on: March 11, 2012, 11:03:26 AM »

Hi again guys,
With the 1st Pacific War book released I have some time to answer some more questions and give you an idea of what I have in mind for the Generic SF book.
Thanks already for all the ideas. I was very happy to see a lot already covered by my initial thoughts.

It is all very early and sketchy right now, so please let all ideas fly around as wild as possible!

Some thoughts from the original Poll: I am thinking of unit stats for rather typical troops. Like Terminator Robots, Alien Hunters, Alien devouring beats, Powerarmoured humans etc. Then add a lot of equipment and weapon options (lasers, air burst ammo, IR equipment etc.) and some guidelines to create a force from it.
The idea is to give the players the ability to play most SF settings. The same would go for the weird war book. Stats provided for Zombies, Bomb Zs, Power armoured troops, Rocket Infantry, Walkers and strange tanks. Very customizable.

How would generic sci-fi rules fit to your miniatures collection?
I hope greatly. I am NOT aiming at a GW clone or so. More for settings like Terminator, Fallout, Dune, Wing Commander Ground combat, Aliens, Bug Hunting etc etc.

Oh, there will be no points formula. More like generic troop types that can be equipped via the unit options. Same for vehicles.
I think I will include some basic vehicles and options to fit them to your models.
Example: Stats for Light, medium and heavy vehicle.
Option to choose the movement type (Hover, tracked, wheeled etc.).
Depending on vehicle class you can then equip the vehicle with weapons, transport options etc.
One time done you have the stats for your vehicle.

The same would go for weird war. Let’s say you have a late war German army but really love to include a DUST walker. You chose Walker type, add the weapons done!

By using this approach I am very confident that it is possible to create a lot of different units that fit to the established historical units.

Heroic individuals as mentioned by Marauder would be good too (peerhaps even necessary) to get a nice space opera type feel.
Planned, I will include heroic characters like the one in the Back of Beyond Book for Evolution.

I love my VOR/Void minis so definitely rules to make use of them.  Vor had a unit creation section but everyone said it had flaws so that is a def plus for a game (for me).
LOL, the funny thing is that I initially planned to make the ViDe rules more like VOR, not action based but action point based. IMO also a very clever design approach since many mechanics can be integrated in the Aps. Example: You have a heavy weapon, give it more Aps so you can only use it 1 time per turn. No need for a special rule. In the end I liked the current mechanic with uses per turn and unit actions better however.
Anyway, since I am also an old time VOR fan (have all the books, novels plus a Pharon and Neo-Sov army) it will definitely be possible to use these with the upcoming book…

For SciFi it is only necessary to do a supplement. In this book should be:
  • Weapontables
  • expanded Armour-Rules
  • Rules for flyers/Gliders
All planned!

I'd like the ability to have 'off table support'.
Well, that is already part of ViDe and will remain!

IMHO I think that this book should be a stand alone book.  There may be lots of people interested in it that are not interested in the WWII main rulebook.  Plus, if the sci-fi version needs to modify/add to any of the core game rules it would be more clear if presented unto itself.
Exactly what is planned and exactly for the dame reasons!

For alien races I could see there being a list of "alien traits".  All infantry units in your army would have to take the same alien traits (unless of course you had some mixed race army).  I don't see the need to have different unit templates for different alien types - but there could be lots of traits.
Similar to my approach, Different Move values and Abilities plus exotic weapons with new features!

1) Mechanics (as seen in Dust and AT-43 - I know its not very realistic, but it can be pretty fun!)
2) Tactical power armour and/or large infantry models (terminators, at-43 big power armour or karmens, tyranid wariors etc)
3) Electronic warfare specialists (as seen in the red blok - maybe they have a way of interfering with initiative checks, calls for artillery/airstrikes, or other command functions)
4) Will players get to design their own weapons or will you have a list (big) of weapons to pick from when making units/vehicles
5) Will you be adding d8's into the mix for some weapons (say like a plasma gun that is primarily anti protected infantry but could also damage lighter vehicles) - or is d6+x sufficient?
6) How will the sci-fi game scale with the WWII version?  Will everything in the sci-fi be stronger, tougher and more expensive or will they more or less have the same power level but just feel more futuristic?
7) How will vehicle design be handled?  I have a bucket of ideas but just wanted the gist of what you are thinking cause left wide open I could write essays on it  Wink
 

A1 - 3: Planned
A4: No, I will provide (very) comprehensive lists of weapon types with points for the weapons.
Right now I am thinking of the following: CC - Energy Weapons, Stun
Shoot – Plasma, Laser, Tesla, Railgun, Gauss, Mass Driver hyper-velocity Guns, Projectile, Heat Ray (Melta), Death Ray, HE / AP Grenades, Sonic
All in different ranges and powerlevels
A5: No D8. It will be D6 and D10 as before.
A6: I will try to keep it on the same level. Means – if possible you should be able to field a infantry platoon plus one or two vehicles in a 1500 points  game. This will be impossible for the high point Powerarmour armies…
A7: As noted above, vehicle types, movement types, weapons – done.

Cybernetic enhancements, hacking of electronic systems, weapons and countermeasures.
'Assassin' class: cloaking devices, silent takedowns, traq and silenced weaponry.
All planned. I am also considering rules for Command Points, Fast Roping / Rapid Drops, Stealth
And
Electronic Warfare: ECM, ECCM


Pheww, long post…
As said above, please keep it up. I am open for any suggestions.
Since the books is schedules after Pac War and Gear Krieg we still have a lot of time!
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cheers and keep on gaming, Agis - http://www.adpublishing.de
Commander Vyper
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« Reply #17 on: March 11, 2012, 11:15:44 AM »

Nice one Agis, as my interests cross multiple sci-fi/post apoc/future modern/zombie related genres put me down for play testing when the time comes.

Cheers

The Commander
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« Reply #18 on: March 11, 2012, 12:31:11 PM »

Nice one Agis, as my interests cross multiple sci-fi/post apoc/future modern/zombie related genres put me down for play testing when the time comes.

Cheers

The Commander
Ditto
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« Reply #19 on: March 11, 2012, 10:56:02 PM »

Thanks for the replies Agis.  It all sounds great!

I'll also volunteer for playtesting or proof-reading or whatever you need help with (okay, not desk-top publishing I think you've got that covered  Cheesy )

So it sounds like the way you are doing it you will be using your in-house system for coming up with point values for everything - which sounds good - its much easier/quicker to build up army lists if you just have to pick some units and then buy an option or two to customize them.

Sounds like the WWII, Sci-fi and weird war versions will be somewhat compatible.  That could be a lot of fun!  I can see doing up my star wars and AT-43 with the sci fi and then battling them against the weird war Dust axis minis (which I'll add a Tiger 1 to).

Tesla, plasma and laser!  Mmmm.

-Tim
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« Reply #20 on: March 13, 2012, 05:03:43 PM »

Hi Agis,

I want to start dabbling in ViDe, but I don't have any WWII models.  I do have DUST Axis, Allies and AT-43 UNA and Red Blok.  These models are pretty close to WWII stuff (being human and all), and I can probably figure out most of the vehicles (just copy ones that are close enough - especially the Dust Axis which I can pretty much just take right out of the german techincal manual) - but I'm not sure how you deal with infantry armour?

How would you model infantry with better protection?  Do you increase their save or their to hit/critical?  Both?  Lots of possibilities!  Models I'm looking at:

-Light armour - E.g. dust tactics Battle Grenadiers, AT-43 Red Blok Krasny Soldaty
-Heavy armour - E.g. AT-43 UNA Steel Troopers
-Power armour - hmm no example springs to mind with those forces - but you know who has it!
-"stuff so big its hard to tell if its infantry or a vehicle" armour - e.g. AT-43 UNA tac arms or Red Blok Kolossos

Thanks,
-Tim
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« Reply #21 on: March 13, 2012, 06:57:27 PM »

Fortunately I have already out some serious thought and playtest games into this ...
(needed that for the Japanese Gear Krieg Supersoldiers.)  Wink

Basic Infantry with Bolt Action Rifle, Crit: 6+/Hit: 4+/Sv: 6+, Ld 4   = 10 points
                 Same with 5+ Save (modern combat armour)     = 15 points
              With 4+ Save (power armour)                   = 20 points

Sounds high but remember that the 4+ Save soldier would have the following stats in Hard Cover:
Crit: 8+/Hit: 5+/Sv: 2+!!! Tough to kill indeed.

Bioenhanced (or Combat Drug stimulated) Supersoldier in Power Armour, Crit: 7+/Hit: 4+/Sv: 4+, Ld 4   = 30 points

So if you want to use your UNA AT-43 squad take the points and games stats of a (let’s say) German Grenadier Squad with 10 Soldiers. I would recommend a 5+ Save, so 10x 5 points should be added to the original points and you can start gaming.
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« Reply #22 on: March 13, 2012, 09:02:33 PM »

Okay, great thanks.  I'm going to do up some small forces for UNA/Red Blok/Axis/Allies to try with the folks around here.

So based on your comments above I'll be giving the Red Blok, Axis and allies troops a save of 6+ and just keep the 5+ for the UNA steel/star Troopers - that look far better armoured.

I'll save tac arms and Kolossus for another time.

-Tim
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« Reply #23 on: March 14, 2012, 06:43:21 AM »



Deathmaw wants to play
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« Reply #24 on: March 14, 2012, 07:20:24 AM »

Deathmaw wants to play
Huh?
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« Reply #25 on: March 14, 2012, 09:10:50 AM »

Oh, oen thing I've forgotten: Maybe an Option to play with less miniatures and more charakters. I like the LAM PostApo-Stuff and in a game there are not armies fighting armies, more charakters against monsters/charakters.
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Agis
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« Reply #26 on: March 15, 2012, 07:30:25 AM »

Maybe an Option to play with less miniatures and more charakters. I like the LAM PostApo-Stuff and in a game there are not armies fighting armies, more charakters against monsters/charakters.
Well...  I am working on a squad level game with additional details. Exactly for the reasons above.  Wink
Very often I see some minis that are not fitting into any platoon level force I own and would just love to game with them without painting 30+ minis...
But before that, Pac War, GK, SF etc etc Roll Eyes
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« Reply #27 on: March 16, 2012, 04:41:13 PM »

Huh?

It's one of the Growler chieftans from FASA's Vor: The Maelstrom.
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« Reply #28 on: March 16, 2012, 05:09:57 PM »

Agis,

I saw in the "Future Wars" forum that you mentioned that it would be possible to play a "mech" type battle in ViDe Sci-fi.  That's very interesting as I have a bunch of heavy gear that I've never managed to play with - on account of the rules being a bit hard to get into.

Would this type of force (assuming compatible scales) be playable against a more standard infantry based army (i.e. like the kinds of forces in the WWII main rulebook)?

Would HG style mechs (or Tau crisis suits) be small vehicles, big infantry or something not yet seen in ViDe?

-Tim
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« Reply #29 on: March 16, 2012, 05:16:21 PM »

Well I am right negotiating with DP9 if I can make some examples in the rulebook based on HG minis, being a HG fan myself...
see:

http://www.adpublishing.de/html/swords_of_pride.html

Gears would be light, medium and heavy walkers - all vehicles with corresponding stats. They will however have 3 actions as infantry. It would be perfectly possible to play with an infantry platoon vs a Gear platoon.
We did exactly that in WW II testing.
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