Lead Adventure Forum

Miniatures Adventure => Other Adventures => Topic started by: Faust23 on March 19, 2012, 04:19:51 AM



Title: Brink of Battle - Official Thread - New TRAIT pg 7!
Post by: Faust23 on March 19, 2012, 04:19:51 AM
Brink of Battle: Skirmish Gaming through the Ages is on sale NOW!!!

You can find it here http://www.lulu.com/content/paperback-book/brink-of-battle/12393447

This is the official Brink of Battle discussion thread.  Professor Witcheimer says if we have enough interest, he'll set up a child board for us!

Please, share your thoughts, ask your questions, and learn more about this exciting new rules set!

Noch Weiter!

Robert Faust


Title: Re: Brink of Battle - Official Thread
Post by: Faust23 on March 20, 2012, 01:00:42 AM
I also created a Facebook page and a Group you can join here http://www.facebook.com/groups/276411602433983/#!/groups/276411602433983/



Title: Re: Brink of Battle - Official Thread
Post by: Da_Drew on March 22, 2012, 05:28:30 AM
Greetings Lead Adventurers!

I have lurked around this site a bit and have recently joined. I am here to support my good friend Faust23 and to share my thoughts on Brink of Battle.  In a nutshell I love this game.  While it is intended for historical war games it can be adapted to suit any scenario you can dream up.  The rules allow for unfettered creativity while building the members of your various skirmish groups.  In the course of play testing I would often substitute my elven models to play a period 1 forces and my Eldar minis for period 3.  I find building a roster completely enjoyable because there is no set list telling me how my elves are built and equipped.  The only limitations are the model in terms of WYSIWYG, and point value caps for reasons of game balance. The game itself plays in a dynamic and satisfying way with both players contributing to the outcome of critical actions.  Once familiar with the game mechanics tense and strategic games can be played very quickly.  I would strongly urge anyone looking for a rule set that will fill in the gaps to check this system out.  I believe you will find a platform that any conceivable skirmish level campaign or setting can be built upon.

-Drew


Title: Re: Brink of Battle - Official Thread
Post by: jackwrench on March 23, 2012, 02:54:01 AM
Like Da_Drew above me, this is my first time posting on the forums, though I really haven't been lurking around for too long.

I am one of the two graphic designers who worked with Faust on this book, and I had a small hand in the playtesting as well. I can say without a doubt that it is one of my favorite set of skirmish rules to date, and the flexibility is absolutely unparalleled by anything else I've played. You can make any force you want in any time period you want, and soon, it will go far beyond that, letting you create your own worlds and tell your own stories through the coming fantasy and sci-fi supplements.

Truly, this system is poised to be the next big thing. To borrow and oft-used quote among us, you can either be the first of your gaming group to tear into these rules, or you can be the last.

-J


Title: Re: Brink of Battle - Official Thread
Post by: Faust23 on March 23, 2012, 07:24:02 PM
We had a question come up over the weekend about whether or not you could Ambush behind a Smoke Token.  You cannot.  To Ambush you must end your movement within 1" of a piece of Terrain that provides Concealment.  Since Smoke Tokens and Markers are not Terrain pieces, you can't hide behind them with the Ambush Action.


Title: Re: Brink of Battle - Official Thread
Post by: Ramshackle_Curtis on March 23, 2012, 08:07:03 PM
You got a copy of this from lulu? Is it good? How did you do the layout? Did you have bleed etc on the master?


Title: Re: Brink of Battle - Official Thread
Post by: Faust23 on March 23, 2012, 09:57:57 PM
You got a copy of this from lulu? Is it good? How did you do the layout? Did you have bleed etc on the master?

Yeah, I published it through Lulu and it looks great.  As my friend Bob put it, "It looks like something you'd buy from a STORE!"   lol

I was very happy with the results.  We all had just printed word docs for the playtesting.  Adding the graphics and diagrams that Gib and Alan cooked up was a bit of a bitch, but once it got to Lulu it came out looking sweet.

Very happy with that.  Now we just have to figure out their pdf ebook thing.  I had some issues with it the other day and their live chat has been down for a couple of days.  I don't like that I can't talk to a person on the phone like us old guys are accustomed to doing.  ;) 

You'd have to ask Jackwrench about the bleeding master bit; I'm a writer not an Engineer!  (Makes best McCoy face)   lol


Title: Re: Brink of Battle - Official Thread
Post by: Rhodes on April 04, 2012, 05:20:22 AM
Hello,
I have a question about the gear for the different periods.  I would like to use the rules for a Darkest Africa game.  The native troops would be outfitted with outdated weapons.  Would it be necessary to modify the sp cost of the weapons from the different periods?

Thanks, Chris



Title: Re: Brink of Battle - Official Thread
Post by: DoctorPete on April 04, 2012, 02:50:05 PM
I got my copy recently and am reading it through now.  So far I am very happy with the rules and am looking forward to my first game.  These rules give me an opportunity to get a few figures from a bunch of different historical periods and play with minimal investment.  The quality of the book is good.  Nice job, guys!


Title: Re: Brink of Battle - Official Thread
Post by: Faust23 on April 04, 2012, 05:48:29 PM
@DoctorPete - Thanks for your business, and glad to hear you like it!  Be sure to friend Bob Faust on Facebook and I'll add you to our Brink of Battle group.

@Rhodes - Thanks for your business, and glad to hear you like it!  So, you've hit on what I call the 'Grey Areas' of History.  Always a difficult thing to cross pollinate balanced Gear for these scenarios.

I'm assuming for Darkest Africa you are using Period 3 for one side, and Period 2 weapons for the other?  If so, you should be able to use the Period 2 Costs for all non-Firearms without any changes.  I didn't include them in the Period 3 list because most of the time, this doesn't come up for Period 3.  However, this is now your game, so feel free to modify it as you feel best suits the historical forces.  :D If reducing the cost of Period 2 Firearms sounds reasonable to you, then go for it.  Let me know what your results are like, because I'd like to be able to share your feedback with others gaming that period.  I'm not an expert for all periods and openly welcome customer feedback when drilling down into specific conflicts in history, especially when they're not my areas of study.

As we develop this game further, we will release micro-supplements to zero in closely on a particular conflict or gaming scenario.  I'll be looking for customers who have expertise in gaming those conflicts to help play test, and/or develop the supplement.  I'd be happy to get with you down the road when we do Darkest Africa.

Noch Weiter!

Bob


Title: Re: Brink of Battle - Official Thread
Post by: Rhodes on April 04, 2012, 11:40:07 PM
Thanks for the reply. 

Chris


Title: Re: Brink of Battle - Official Thread
Post by: Poiter50 on April 05, 2012, 09:43:31 AM
My copy arrived today in OZ, sent by Lulu from Port Melbourne.


Title: Re: Brink of Battle - Official Thread
Post by: Faust23 on April 05, 2012, 04:58:36 PM
My copy arrived today in OZ, sent by Lulu from Port Melbourne.

Cool! Thanks for your business!

I'm glad to hear they do send it in country. 


Title: Re: Brink of Battle - Official Thread
Post by: Faust23 on April 08, 2012, 12:21:26 AM
I just updated the BoB blog page.

You can see it here http://brinkofbattle.blogspot.com/



Title: Re: Brink of Battle - Official Thread - FAQ Added
Post by: Faust23 on April 08, 2012, 01:24:30 AM
Hi! Here's the cut and paste of our first official Frequently Asked Questions list.  

Question:  Are there rules for Vehicles in the main book?

Answer:  No.  Next year one of the supplements will be for Vehicles.  It will cover Motorcycles through light tanks.  It will also have rules for Anti-Tank weapons, etc.  The vehicles book will release prior to the Sci-Fi book, so that sci-fi vehicles can be included, such as grav bikes, hovercraft, etc.

Question:  Where do I find the Supply Point costs for Ratings, Traits, and Gear?

Answer: All costs for those items are listed in the Tables section in the back of the book.  This was done intentionally, so that if any of those numbers were to change in the future, you would still be able to use the information in your main rules text without having incorrect numbers.  You can also find these tables in the Resources section of our website at www.brinkofbattle.com

Question:  I would like to use the rules to play skirmishes with forces that have different weapons from different periods.  Can I use the Gear costs as they are, or do I need to modify them to reflect the lower technology of the more primitive force?

Answer:  This falls into what I call the ‘gray area’ of history.  Some types of skirmish themes will straddle two different Periods.  Examples include, Darkest Africa, Colonials vs Zulu’s, or certain types of weapons in the American Civil War that show up earlier than listed in the game, but aren’t as widespread as they would need to be to fall into Period 2, like early revolvers as an example.  

The best way to handle this is to remember one of my design principles: you and your friends get to haggle over the ‘historical accuracy’ bit!  My recommendation is that you do what makes the most sense to you.  Period 3 weapons don’t include the more common hand combat weapons like spears, swords, etc from Periods 1 & 2.  You can use the cost for those items from the Period 2 Gear chart, and still have your Colonials or Great White Hunters using the most current weapons of their Period.
 
Question:  When I am playing a Campaign game, and my model earns Experience points, how do I increase his Ratings?
 
Answer: Experience Points are a type of Supply Point that is used by models in Campaign games.  As noted on page 126 you need to consult the Rating Increase Chart.  And then I didn’t put one in!  Just subtract the Supply Point cost of your model’s current Rating from the cost of the next higher Rating and that’s how many Experience Points you need to spend to make the increase.  For example, a CBT 4 costs 10 SP’s.  To increase it to a 5, you need to subtract 10 from 15, which is the cost for a CBT 5 Rating.  So your model must spend 5 Experience to increase to a 5 CBT Rating.


Title: Re: Brink of Battle - Official Thread - BoB turns 6!
Post by: Faust23 on April 20, 2012, 06:15:16 PM
Today marks the 6th anniversary of Brink of Battle.  You can read more about it at our blog page here http://brinkofbattle.blogspot.com/




Title: Re: Brink of Battle - Official Thread - BoB turns 6!
Post by: jackwrench on April 24, 2012, 03:52:19 AM
Spent the weekend with Faust discussing what's in the works for the fantasy supplement, Epic Heroes, and I can say that I'm really excited about it. He laid out what he has planned for the magic system to me, which deals with both arcane-style spellcasters and ritualistic holy magic.

I can genuinely say that the magic system is unlike anything I've seen before in flexibility and depth. Very jazzed to see how it all comes together as playtesting continues!

Speaking of playtesting, you can download the first piece of public playtesting material on the website now at http://www.brinkofbattle.com in the Downloads section. The PDF there contains the rules for Inborn Traits, which are what will be used to build races other than stock humans from the historical rules. There is a lot of cool stuff there, and there's still more to come! Definitely worth checking out.

-J


Title: Re: Brink of Battle - Official Thread - BoB turns 6!
Post by: Stavros Banjo on April 25, 2012, 02:02:50 AM
I've just got a new favourite set of rules. Brink of Battle is simply brilliant!


Title: Re: Brink of Battle - Official Thread - BoB turns 6!
Post by: Faust23 on April 25, 2012, 05:17:28 AM
Thanks for your business!

What do you like about it most?



Title: Re: Brink of Battle - Official Thread - BoB turns 6!
Post by: Stavros Banjo on April 25, 2012, 01:12:28 PM
What do you like about it most?

Firstly, it's a real pleasant change to see a set of rules that actually contains new & fresh ideas rather than a rehash of mechanics we've all seen a million times before. The flexibility of the system means it can easily be used for just about anything you can throw at it. The force creation rules are simple but with more than enough detail to allow personalisation of individual troops. All in all, a very polished product that I'm itching to try out as soon as decorating season is over & I'm allowed to get my toys out again.


Title: Re: Brink of Battle - Official Thread - BoB turns 6!
Post by: jp1885 on April 26, 2012, 01:14:55 PM
Well I've taken the plunge and downloaded a copy, for those dark evenings when Mrs.1885 is on the late shift and I can try out a few solo VBCW skirmishes.

A quick read-through and it all looks very good - I'll be sure to blog plenty of feedback!


Title: Re: Brink of Battle - Official Thread - BoB turns 6!
Post by: Faust23 on April 28, 2012, 06:53:43 AM
Firstly, it's a real pleasant change to see a set of rules that actually contains new & fresh ideas rather than a rehash of mechanics we've all seen a million times before. The flexibility of the system means it can easily be used for just about anything you can throw at it. The force creation rules are simple but with more than enough detail to allow personalisation of individual troops. All in all, a very polished product that I'm itching to try out as soon as decorating season is over & I'm allowed to get my toys out again.

Thanks for your kind feedback Stavros. It is very rewarding as an author to hear that others have caught the 'vision' of your work.  I'm excited to see some of your games when you are ready.  :)


Title: Re: Brink of Battle - Official Thread - BoB turns 6!
Post by: Faust23 on April 28, 2012, 06:57:11 AM
Well I've taken the plunge and downloaded a copy, for those dark evenings when Mrs.1885 is on the late shift and I can try out a few solo VBCW skirmishes.

A quick read-through and it all looks very good - I'll be sure to blog plenty of feedback!

Thanks to you and Stavros for your business!

Hopefully we'll see our next review from a Solo Wargamer's point of view. It's being written by Terrement from TMP.  Once he posts it, I'll be sure to add it here. 

With the opposed roll mechanics and the alternating activations, solo play should go just fine.  I did quite a bit of solo play testing when we moved from Reno and before I made friends out here in California.  It worked fine.

Would love to hear your feedback JP!   :)


Title: Re: Brink of Battle - Official Thread - BoB turns 6!
Post by: jp1885 on May 02, 2012, 11:40:16 AM
Okay, I had a quick BoB solo game last night - here are the results... http://hereford1938.blogspot.co.uk/2012/05/skirmish-on-lugg-flats.html

A couple of questions that arose:-
1 - If commander is broken, do you still use his CMD for CMD checks (panic, rout) for other figures in his radius? I thought not, and used the veterans CMD instead.
2 - If a figure is broken, I assume you remove his action token if it hasn't been used?


Title: Re: Brink of Battle - Official Thread - BoB turns 6!
Post by: Faust23 on May 02, 2012, 05:37:42 PM
Okay, I had a quick BoB solo game last night - here are the results... http://hereford1938.blogspot.co.uk/2012/05/skirmish-on-lugg-flats.html

A couple of questions that arose:-
1 - If commander is broken, do you still use his CMD for CMD checks (panic, rout) for other figures in his radius? I thought not, and used the veterans CMD instead.
2 - If a figure is broken, I assume you remove his action token if it hasn't been used?

That's an outstanding review and after action report JP!  :)

Absolutely LOVE the Scarecrow Protesters, and the fact that you used the Savage Aspect Trait!  It's a big deal in Close combat during a Charge Actioin. 

On to your questions: 1. If the Commander is Broken, you cannot use his CMD Radius or Rating for other model's Checks, or the Rout Check.  If you have a Veteran that has the Commander Trait, you would then use his Command Rating for the Rout Check if your Commander is dead, Broken, or Shocked.  Otherwise, you make the Rout Check with a straaight d10!   :D

2. Broken models that were Active at the time they failed their Panic Check automatically lose their Action Token.

Thanks for posting your AAR and thanks again for your business! 


Title: Re: Brink of Battle - Official Thread - New Play Test Info!
Post by: Faust23 on May 09, 2012, 06:12:51 AM
Alan has just uploaded our Sci-Fi Gear Play Test materials for those of you who want to try them out.

Go to the Downloads section for more info here http://www.brinkofbattle.com/


Title: Re: Brink of Battle - Official Thread - New Play Test Info!
Post by: 10thMountainMan on May 15, 2012, 04:12:45 PM
Greetings! I recently have finished reading the new BoB ruleset and have thrown a few dice and I have to say I am impressed with this rules set. I have some experience with various skirmish games including Flames of War, Mordheim, 40k, and this is amazing. Its going to take a little bit to get as proficient as I'd like to be with the rules, but already I can see this has the Holy Grail of wargaming-depth yet simplicity. The game mechanic looks amazing and once you get the hang of it, it should come second hand. My congratulations to you sir. Who needs Games Workshop when there is new blood like this in town. I sincerely hope this means a changing of the guard for the wargaming community. Diversity is perhaps its greatest asset. This should go a long way to raise the bar substantially. I haven't had time to read thru the fantasy playtest yet, I'm still absorbing the main rules before venturing forth into other realms but looking forward to that and Sci-Fi supplements! Keep it rolling!

~10MtnMan


Title: Re: Brink of Battle - Official Thread - New Play Test Info!
Post by: Faust23 on May 18, 2012, 06:38:21 PM
Thanks for your business 10thMtn!

I'm glad you find the game a good fit for you.

Be sure to go to the Downloads section of our website for more suppporting documents.  We have Fantasy and Sci-Fi downloads to tide you over until those supplements are released.


Title: Re: Brink of Battle - Official Thread - New Play Test Info!
Post by: Cluck Amok on May 19, 2012, 02:01:10 AM
Hi Bob,

Haven't played yet but am intrigued and impressed. I really like the "toolkit" approach. Unless I've missed something, it does not appear that multiples of figures can be "ordered" to do the same action at the same time; for instance, "volley fire" or "charge." Even playing at the "handful of soldiers" scale, I would think it might still be possible to order some soldiers to do the same thing at the same time; "Everybody fire!" or "Everybody get your butts over there!" Have I missed it or have you opted not to permit it? Thanks in advance for a response.

Bests,
Chris (Cluck Amok)


Title: Re: Brink of Battle - Official Thread - New Play Test Info!
Post by: Faust23 on May 19, 2012, 07:00:35 PM
!" Have I missed it or have you opted not to permit it? Thanks in advance for a response.

Hi Chris,

You didn't miss it.  Great question too.  In the Beginning, I had Group Movement in the game.  As it was play tested, it occurred to me that even in groups, individuals act at different times, even if those actions are so close together that they appear to be acting as one unit. 

Add that to the other thing I'm trying to quantify which is the simultaneous nature of combat activity.  While Group A is trying to move, the fighters in Group B aren't hanging out waiting to get shot or stabbed.  To quantify this element, which IMO is perhaps the most difficult thing to do in a wargame, the alternating Actions sequence was added in.  The Break, which is an interrupt action that can be had by the player who lost the initiative that Turn, which is called The Edge, simulates to a degree that simultaneous element as well.

By the end of a Turn, the Group A player has moved all of his men up to the same point and they are together.  However, along the way of that happening, his opponents troops have also done stuff.  So think of it as 'what has occured at the end of the turn' and that may help to understand where I'm coming from.

That is not to say that Group Actions won't appear in the future.  I've taken the "I don't know everything" approach to game design.  I'm a fan of good ideas, even if they aren't my own.  :)

I have the mechanics for it already, but when played, the IGOUGO feeling creeped in, which is what I don't want, and so I opted to leave Group Actions out for now.

Also, if sales numbers and popularity in the wargame community for Brink of Battle hits the right level, I will fill out my notes on the full Army level of BoB so we can play with larger groups of troops and all the other stuff that makes company level games fun. 

And who knows, Group Actions might pop up in a micro supplement some day too.  I've got an itch for the War of Spanish Succession and the Seven Years' War that may bring some of those rules to bear.  :o

Thanks for your input Chris. And thanks for your business!

Bob


Title: Re: Brink of Battle - Official Thread - New Play Test Info!
Post by: matt95501 on May 22, 2012, 01:18:48 PM
Does the weapon trait bayonet mean that a bayonet comes with the rifle or must it be purchased separately?


Title: Re: Brink of Battle - Official Thread - New Play Test Info!
Post by: Faust23 on May 22, 2012, 07:40:30 PM
The Bayonet still gets purchased separately, but the Weapon Trait means that the weapon can attach to a Longarm and get the rules for a Spear.  The Bayonet itself can be affixed to an available weapon, or it can be used as a Knife is so desired.


Title: Re: Brink of Battle - Official Thread - Coming Updates
Post by: Faust23 on May 25, 2012, 07:33:42 PM
Greetings all!  I wanted to give an update on where things are with the game.

As we head into the Memorial Day weekend here in the U.S. things are full swing on the Fantasy supplement play test.  This is a massive project that will likely alter the way people play fantasy skirmish games hence forth.
We're taking the "Tool box for the Imagination" concept Anatoli coined to the next level.

In addition to that, I plan on finally getting a battle report done for the game and posted on the site in the next two weeks. 

We are also looking into doing short videos that show game play.  I also will do a write up on an entire Turn sequence to grant some insight into the game play. 

Finally, in the next month I will start a column called 'Take Aim' that will dive into one or two aspects of the rules in greater detail.

Lot's to do, and Guilder to blame for it.  I'm swamped.   lol

Noch Weiter!

Bob


Title: Re: Brink of Battle - Official Thread - Coming Updates
Post by: TheCapn on June 09, 2012, 12:27:39 AM
Quick question! Will the future fantasy and Scifi additions be full on books with the rules included or straight add ons?

Cheers!

TheCapn


Title: Re: Brink of Battle - Official Thread - Coming Updates
Post by: Faust23 on June 09, 2012, 02:41:37 AM
Quick question! Will the future fantasy and Scifi additions be full on books with the rules included or straight add ons?

Cheers!

TheCapn

The supplements will be full color with art, pictures of miniatures, and our diagrams.  They will be separate books that will need the main rule set to use.  I will have bundle deals of the main BoB rulebook and the supplements as they release on Wargame Vault.

Currently I'm working on getting the print copy lined up with One Bookshelf's system to bundle a print copy and a discounted pdf.


Title: Re: Brink of Battle - Official Thread - Coming Updates
Post by: TheCapn on June 09, 2012, 08:21:01 AM
Well, I just purchased the pdf and found out I missed the sale! FUDGE!

From what I have read, I think this will be my primary skirmish set!


Title: Re: Brink of Battle - Official Thread - Coming Updates
Post by: Black Sheep on June 09, 2012, 09:02:16 AM
It's a great set of rules! I'm pretty happy with it.

Though I have to admit I'm looking forward to the fantasy and sci fi stuff... not much of a historical gamer, but I like that it's flexible enough to use for multiple settings.


Title: Re: Brink of Battle - Official Thread - Coming Updates
Post by: Faust23 on June 09, 2012, 03:54:03 PM
Well, I just purchased the pdf and found out I missed the sale! FUDGE!

From what I have read, I think this will be my primary skirmish set!

Thanks for your business Capn!  I'm glad to hear you see the value.  :)

@ Black Sheep - I think you'll be pleasantly surprised with what we have in the pipeline for the Fantasy supplement.  In the mean time you can use the Sci-Fi download to approximate your current Sci-Fi armies/milieu.


Title: Re: Brink of Battle - Official Thread - Coming Updates
Post by: Faust23 on June 13, 2012, 08:36:12 PM
Feverishly working on a special project.  Dust off your warbands....


Title: Re: Brink of Battle - Official Thread - Coming Updates
Post by: jp1885 on June 14, 2012, 01:24:43 PM
If all goes well I'll be having another VBCW Brink of Battle skirmish tomorrow, so expect an AAR soon!

Being a bit low on brain cells, I've struggled a little with building my force composition*, so maybe some sample lists for each era might be useful?

*I'm doing a 500SP elite force with two veterans - do I really have to spend no less than 50% / 250SPs on the SPs on them?


Title: Re: Brink of Battle - Official Thread - Coming Updates
Post by: Faust23 on June 14, 2012, 05:17:52 PM
If all goes well I'll be having another VBCW Brink of Battle skirmish tomorrow, so expect an AAR soon!

Being a bit low on brain cells, I've struggled a little with building my force composition*, so maybe some sample lists for each era might be useful?

*I'm doing a 500SP elite force with two veterans - do I really have to spend no less than 50% / 250SPs on the SPs on them?

Sounds great! Can't wait to read your report.  Yes, Elites are just that, Elites and you must purchase more of the Veterans than any other type.  If you only want 2 Veterans, go with the Standard Org and you'll have a better point allocation between Troopers and Vets.  Unless you want to tweak the rules, but then I can't vouch for the results!  :D

The Standard Force Organization is really the most used and balance type of group.  It gives a decent points allocation between senior members like your Commander and Veterans, and the Troopers.  You can have 0-3 Veterans in that org, and you can spend up to 30% of your points on them combined.  No minimums as you aren't required to have them like an elite Force is.


Title: Re: Brink of Battle - Official Thread - Coming Updates
Post by: jp1885 on June 15, 2012, 10:37:36 PM
Fair enough!

Well we had a great game - a bit of a slugfest but still enjoyable.

I'll do my write up when I get time in the next few days, but in the meantime my opponent Giles has blogged his side of the story here - http://hasturhasturhastur.wordpress.com/2012/06/15/avbcw-skirmish-battle-brink-of-battle/


Title: Re: Brink of Battle - Official Thread - Coming Updates
Post by: Faust23 on June 16, 2012, 01:26:03 AM
Sweet!  Can't wait read your BatRep. 

One note, the Ranger Trait is a big deal in any game.  The ability to treat Difficult Ground like Woods, Ruins, Obstacles like hedges, etc as Open Ground with no movement restrictions is a game changer most of the time.

It will probably become more apparent the more games you play.  Period 3 is a whole different type of game than from previous periods because Firearms in that era really chew up troops.

One other note, I'll have to flog WebOgre who was looking into an Army Builder type build file for creating BoB forces.  I think I'll shout out to the BoB community and see if anyone is game for that.

Thanks JP!


Title: Re: Brink of Battle - Official Thread - Updated 6/16
Post by: Faust23 on June 17, 2012, 12:29:21 AM
Just updated the blog page http://brinkofbattle.blogspot.com/


Title: Re: Brink of Battle - Official Thread - Updated 6/16
Post by: jp1885 on June 18, 2012, 10:28:58 AM
Here's my version of our recent VBCW skirmish - http://hereford1938.blogspot.co.uk/2012/06/vbcw-skirmish-brink-of-battle-style.html - enjoy!


Title: Re: Brink of Battle - Official Thread - FREE Download update 06/25/12
Post by: Faust23 on June 26, 2012, 08:25:07 AM
You've waited long enough.  I'm giving you 36 pages of Fantasy gaming material for FREE!

Check it out here http://brinkofbattle.blogspot.com/

Noch Weiter!

Bob


Title: Re: Brink of Battle - Official Thread - FREE Download update 06/25/12
Post by: Faust23 on July 05, 2012, 06:48:06 PM
Well, unfortunately we have had little response to the concept of a world wide Fantasy Campaign for now.  So we'll bounce it until our community has grown some.

If you are interested in what we have in store for future updates, drop me a pm and we'll discuss.

Thanks,

Bob


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: BOBBLE HEAD on July 07, 2012, 08:05:10 AM
Hello!!!
      I finaly got my comfermation to my registeration! Its me, John Sisk ;D

     I am getting ready for a big play test day next week! I am doing 6 warbands, writen with as much stuff from the Fantasy book as I can cram in! 2 are Elite, 2 Standard, and 2 Hordes. Players will draw warbands from a box to determine opponents, to really try each style of play against each other! I might even have pics to go with it, too!
     Elites: Church Monster Hunters and Deamon Souled Cultists.
     Standard: Carpathian Wolfmen and Church Troops
     Hordes: Impressed Terrified Village Militia and Devil Worshiping Mountain Wildmen

A great battle for the souls of eastern Europe!!


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: BOBBLE HEAD on July 09, 2012, 08:46:28 AM
I have a question. I made my Church Hunters, and you were kind enough to point ot that a model only needs to pay Supply Points for Black Powder Pistols once, even if the model has 2 or even 3. Does tgis only apply to Black Powder Pistols? Or does any other weapon with the Sidearm Trait get this too?
   My Deamon Souled Beast Handler is sculpted holding 2 Hand Crossbows, so Im wondering if I need to pay for both, or just one, like the BPPistols?
   And its okay if a Wardog, doesnt LOOK like a dog right? It can be a Deamonic, tooth and claw covered, slobbering ankle-biter right?  :D


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: Feral Lupin on July 09, 2012, 10:49:15 AM
Two questions for ya, Herr Faust.  First, do the staves and scepter in the magic section count as a staff in melee combat?  Secondly, am I reading Godspark right? As long as one of the nominated target models is within my caster's Arcane Aura, subsequent models can be anywhere on the board?


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: Faust23 on July 09, 2012, 05:35:15 PM
I have a question. I made my Church Hunters, and you were kind enough to point ot that a model only needs to pay Supply Points for Black Powder Pistols once, even if the model has 2 or even 3. Does tgis only apply to Black Powder Pistols? Or does any other weapon with the Sidearm Trait get this too?
   My Deamon Souled Beast Handler is sculpted holding 2 Hand Crossbows, so Im wondering if I need to pay for both, or just one, like the BPPistols?
   And its okay if a Wardog, doesnt LOOK like a dog right? It can be a Deamonic, tooth and claw covered, slobbering ankle-biter right?  :D

Guns first - You only need to buy a Sidearm once.  It's more applicable to black powder pistols and hand crossbows, because they aren't packing a clip of ammo.  The assumed premise is that you will have enough to use regularly in Close combat without counting bullets and biscuits so to speak.

There will be a section on WYSIWYG in the full Epic Heroes supplement that will discuss the softer parameters for handling all manner of fantasy figures.  So for now, you can use demonic hound type models as long as your opponent is totally clear on what you have there.

Great questions!


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: Faust23 on July 09, 2012, 05:39:11 PM
Two questions for ya, Herr Faust.  First, do the staves and scepter in the magic section count as a staff in melee combat?  Secondly, am I reading Godspark right? As long as one of the nominated target models is within my caster's Arcane Aura, subsequent models can be anywhere on the board?

Use magic staves as the usual Staff weapon, and Scepters as a club.

Godspark does not allow you to reach anyone outside your Arcanist's Arcane Aura distance.  When you first pick your targets, they must be within the Arcane Aura distance to be targeted in the first place.  Once you measure to see who is really in range, only those that are get affected.  As long as you have at least one target model, the spell can be used normally. If no target model is within range, then the spell fails to go off.

Great questions!


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: BOBBLE HEAD on July 09, 2012, 07:56:28 PM
Helllllo, again! :D
    I am writing up 2 new warbands using the models from Dust, and keeping to that setting, and to represent some of the Heroic, and wierd war aspects ( like zombies, and Gorilla-men! ) will it break the game, balance wise, to mix Fantasy Traits ( not Arcana ) and Sci Fi in the same game?


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: Faust23 on July 10, 2012, 02:06:37 AM
Helllllo, again! :D
    I am writing up 2 new warbands using the models from Dust, and keeping to that setting, and to represent some of the Heroic, and wierd war aspects ( like zombies, and Gorilla-men! ) will it break the game, balance wise, to mix Fantasy Traits ( not Arcana ) and Sci Fi in the same game?

Not at all!  You should be able to mix and match both supplements.  I was going to wait on releasing the sci-fi rules, but a few folks wanted it really badly, so its up on the site.  The mixing of that with the Fantasy rules should get you by on pretty much anything you want to do. 

You could run a Shadowrun game using magic and the high tech weaponry if you wanted..... ;)


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: Anatoli on July 11, 2012, 11:29:06 PM
Hi Robert,

Just wondering if my buddy Patrik contacted you about some suggestions for Period 3?

It came up last weekend during a modern warfare game (AAR coming up in a few days due to long backlog), "Ghillie suits", heavy sniper rifles and sniper teams (gunner & spotter) features aren't included. So he thought you might be interested in adding the two somehow.

There was a discussion about modern snipers that day and it seemed to boil down to sniper teams being something primarily being used by the US, UK and "western inspired" countries - while snipers in Russia and many other places act on their own.


So how would you feel adding a profile for:

Ghillie suit

.50 cal sniper rifles (to differentiate them from the smaller caliber and light sniper rifles).

Sniper teams
- a feature where you buy 2 models, one being the gunner and one being the spotter. Patrik tried out his idea last weekend , this included buying 2 models who acted as a team. One of them had the sniper rifle, the other had a regular rifle. Between them they had marksman , hawkeye and a few other things to make the "spotter" really add extra bonuses for the elite sniper duo.


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: commissarmoody on July 12, 2012, 02:20:01 AM
Don't forget, Modern scout snipers also have Radios so they can call for fire and other support.

But yeah the modern "western" idea of a sniper is of a highly trained professional marksmen.

But the term really just means some one that fires from concealment.
 


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: Faust23 on July 12, 2012, 04:32:41 AM

So how would you feel adding a profile for:

Ghillie suit

.50 cal sniper rifles (to differentiate them from the smaller caliber and light sniper rifles).

Sniper teams
- a feature where you buy 2 models, one being the gunner and one being the spotter. Patrik tried out his idea last weekend , this included buying 2 models who acted as a team. One of them had the sniper rifle, the other had a regular rifle. Between them they had marksman , hawkeye and a few other things to make the "spotter" really add extra bonuses for the elite sniper duo.


He hasn't yet, but here are my thoughts on the above.  The .50 cal sniper rifle is represented already as the Sniper Rifle in the Period 3 list.  It covers the Barret 82 etc and any similar rifle system.  It also includes a Scope.  So that one is done.  However, I intentionally did not make it a Crew served weapon system, because it is, as you say, a Western protocol to have a spotter.  This will be addressed in the Spec Ops micro supplement that we'll release sometime in the first half of next year.  I'm open to any and all suggestions from BoB players for what they want to see on that.

The Ghillie suit was not forgotten, and will be an improved version of Camouflage Uniform. For now I'd suggest using the Camouflage Uniform Gear and /or the Infiltrator Trait. 

I like what he did with the Sniper Team, and we'll probably look to that as a Crew(2) setup down the road.

I also have Darkness and Bad Weather rules that I left out to keep the page count reasonable on the rulebook.  They also include Night Vision systems.  All of those I'll likely 'leak' down the road to give Period 3 playsers some extra options.   :D


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: Faust23 on July 12, 2012, 04:37:35 AM
Don't forget, Modern scout snipers also have Radios so they can call for fire and other support.

I have Commo systems rules that will be released in the future and maybe we'll look into fire support, but that's not definite at this point.


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: commissarmoody on July 12, 2012, 08:51:01 AM
Yeah fire support might be a little to much for the game at the moment.


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: BOBBLE HEAD on July 12, 2012, 09:51:00 AM
So, I have been writing warbands for playing Dust Warfare at skirmish level using BoB. Ive done 2 Axis , and 2 Allied. Now I am doing an Alien warband, based on the Vril from Dust mythos ( the alien ship frozen in Antarctica that the Nazis find that unlocks future-tech ). I an using COG models from AT43.
  The alien tech is easy, but I am having a heck of a time trying to think of an Inborn trait to represent them physicaly? The models are very tall, 50% taller than a human, but not Brute caliber. I was thinking making them Lizardmen-esque, but that doesnt seem right either... I also considered Gracefull, making them physicaly weaker than a man, but speedy. ( and the minis, while tall, are stick thin without the heavy armor on! )
   Also, I am playing Epic Heroes tomarrow night with a friend ( just a friendly game ) Is there a thread to post battle reports? I cant do pics right now ( no working 'puter ) but a brief write-up I can do!


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: commissarmoody on July 12, 2012, 10:38:42 AM
You can post it up here, or in the "Other Adventures" Section. Just put down
"Brink of Battle" AAR


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: Faust23 on July 13, 2012, 12:00:09 AM
Yeah fire support might be a little to much for the game at the moment.

Yeah, that might have to wait until my company level battle version.


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: Faust23 on July 13, 2012, 12:05:05 AM
@BobbleHead - You can either post it in Other Adventures like CommissarMoody said, or do like JP1885 and Anatoli have done and post the AAR in the forum that most appropriately suits the genre.  For example, a fantasy AAR in the Fantasy forum, Sci-Fi in that forum, etc.  They both usually bill it as Brink of Battle Sci-Fi AAR, or such.


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: BOBBLE HEAD on July 14, 2012, 04:58:32 AM
Alright, I posted my lists and a very brief blurb about the game in Future War section, since it was sci fi. I didnt realy take any detailed notes, since it was a more relaxed game with a friend.
   We did however, decide to rewrite our forces and do a campaign set in the Dust world! I will post the new campaign lists and do more detailed AARs for the course of the story!


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: Faust23 on August 01, 2012, 06:02:36 AM
Sounds great!

Sorry I have been very silent lately everyone.  I've been suffering from lots of activity with my day job, and some mild burnout on marketing in general. 

Will have some new announcements up soon.

Thanks,

Bob


Title: Re: Brink of Battle - Official Thread - New UPDATE page 4
Post by: Faust23 on October 10, 2012, 07:39:17 AM
Vrrrooooom! Vrooooooom!!!  Guess who's working on Vehicle rules?  This guy!  lol


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: Faust23 on November 26, 2012, 06:24:40 AM
I just updated my Brink of Battle blog with some additional info sneak peeking at the gobs of new Traits that will appear in Epic Heroes next spring.  You can see it here: http://brinkofbattle.blogspot.com/

The vehicles book is on hold, as there are too many fundamental rules decisions I'm still sorting out.

Noch Weiter!


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: GWRoberts on November 29, 2012, 03:08:43 AM
I just updated my Brink of Battle blog with some additional info sneak peeking at the gobs of new Traits that will appear in Epic Heroes next spring.  You can see it here: http://brinkofbattle.blogspot.com/

The vehicles book is on hold, as there are too many fundamental rules decisions I'm still sorting out.

Noch Weiter!

I'm not surprised that you've had to put vehicles on hold - it would certainly be complicated, especially the more recent the time frame.

Here's to hoping that next year will give you the time and inspiration to get things worked out.


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: Faust23 on December 01, 2012, 03:26:05 AM
Thanks.  I need to finish the fantasy book and then we'll revisit some of the issues that prevented vehicles being finished.  I'll be looking for a broad playtesting sample and will be sure to include you then.


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: seldon on January 28, 2013, 09:50:53 PM
Ok,
I tried BoB yesterday with some Wargods of Aegyptus minis.. lots of fun..

Is this the place to post rules questions or is there a dedicated group/forum ?

Has there been any progress on the fantasy rules ?

cheers
Francisco


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: Faust23 on January 29, 2013, 02:43:47 AM
Ok,
I tried BoB yesterday with some Wargods of Aegyptus minis.. lots of fun..

Is this the place to post rules questions or is there a dedicated group/forum ?

Has there been any progress on the fantasy rules ?

cheers
Francisco

Great to hear!  We're having a blast with the fantasy playtesting, and it just keeps getting better.  You can post BoB main rules questions here.  If you have questions for the Fantasy/Epic Heroes playtest stuff, let me know and I'll set up a thread in the Fantasy Forum to keep the lines clearly drawn.   :D


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: Faust23 on January 29, 2013, 02:48:35 AM
Also, you can see our current projects for use with the Fantasy rules here http://www.lead-adventure.de/index.php?topic=48872.0


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: seldon on January 31, 2013, 05:08:11 AM
Ok, when I get some time I'll post a separate AAR. I used the playtest fantasy module to do an Aegyptus game. Looking at the Wargods of Aegyptus book I used the tools that seemed similar in BoB, traits, spells etc, and simply rewrote the fluff for my players.
It was a fun game though of course as any first game I did a bunch of things wrong.

I'll start posting questions as I play more games. Quick tactics question, if I have some models aligned base to base if an enemy engages one of them then he would tend to be outnumbered during the initial contact... Is there any practical way to solve this as an attacker ?

Also, weapons that are 2-hand weapons, technically, am I allowed to use a shield with the model while moving as a defense against range combat? My Heru models have halberd and carry a shield.

Finally, I was thinking about maybe trying a long spear that is still used in one hand ( allowing for shield ) but is not a spear that you can throw ( kind of like the hoplite long spear ). I was thinking something like 3/C/2  but was still considering any traits (probably unwieldy) and the points. Does that make sense, I see the current spear more as a pilum/throwing spear ( gaul style ) and the pike and great spear are both 2-hands so it is hard to represent a hoplite ... unless we assume he uses a great spear and account for the shield as part of the armor rather than a proper shield with its traits given the way it was used by the hoplite..  So, what are your thoughts on this ?

I really like the detailed aspect of hand to hand combat in BoB, works great for ancients.

thanks
Francisco


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: Faust23 on January 31, 2013, 05:56:18 PM
Glad to hear it Francisco.  :)  I look forward to the AAR.  Hopefully with pictures, yes? 

Here are the answers to your questions:

"Quick tactics question, if I have some models aligned base to base if an enemy engages one of them then he would tend to be outnumbered during the initial contact... Is there any practical way to solve this as an attacker ?"

Since a model only needs to come within 1" of an enemy model to count as Engaged in Close combat, if your guy is Charging two models that are in base contact with each other, in most cases you'll Engage them both.  Now, if you hit one of them on the flank, you might not be 'within' 1" of the other one.  The best way to deal with getting ganged up on by more than one foe is to either buy the Myrmidon Trait which negates the CBT/2 penalty that comes from being Engaged with Multiple Opponents.  Myrmidon will also make your guy immune to Panic from Outnumbered.  So, a Myrmidon fights at his full Combat Rating, and never takes a Panic Check from being Outnumbered. That's the quick fix. 

"Also, weapons that are 2-hand weapons, technically, am I allowed to use a shield with the model while moving as a defense against range combat? My Heru models have halberd and carry a shield."

You can most certainly switch back and forth each Turn.  So you can have your shields help your Armor Rating from Ranged Attacks, and then use your Halberds in Close combat.

"Finally, I was thinking about maybe trying a long spear that is still used in one hand ( allowing for shield ) but is not a spear that you can throw ( kind of like the hoplite long spear ). I was thinking something like 3/C/2  but was still considering any traits (probably unwieldy) and the points. Does that make sense, I see the current spear more as a pilum/throwing spear ( gaul style ) and the pike and great spear are both 2-hands so it is hard to represent a hoplite ... unless we assume he uses a great spear and account for the shield as part of the armor rather than a proper shield with its traits given the way it was used by the hoplite..  So, what are your thoughts on this ?"

The Spear is meant to represent everything heavier than a Javelin and shorter than a Great Spear or Pike.  A Hoplite's spear would be represented by this weapon.  A Pilum could either be a Javelin or a Spear that is Thrown.  I leave it up to you to decide. 

One new Trait we'll see in the Fantasy book Epic Heroes, is Monkey Grip.  This model has the ability to use 2-handed weapons with one hand!  Opens up some great options.

You own the game now, so feel free to make changes as you see fit.  I'm a collaborative game designer, so I won't come back and say 'No no no you can't do that'.  I'll say, 'Do that, but if it doesn't work don't hold it against me!'  lol


"I really like the detailed aspect of hand to hand combat in BoB, works great for ancients."

Thanks!  I'm most proud of my Close combat system.  To me it feels like real combat.

Great questions Francisco. Keep 'em coming!



Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: seldon on February 01, 2013, 12:23:15 AM
Thanks for the quick answers...

Indeed the close combat is really great, it provides enough substance for the game to be fun as a skirmish system for ancients.

Regarding the spear I guess what I'll do is do it as 2/C/2, it will lose the 2-hands trait but gain unwieldy and I guess I'll leave it at 12 points ( unless you recommend a different point value ). In my mind it will simply represent that the soldier is using the great spear with one hand ( to allow use of shield ) so it has the same stats but it is impractical to use past the initial engagement. I will not give the option of switching to a 2 hand use since buying this "long spear" vs the "greater spear" would represent the training of the soldier using it being on one or the other mode.

Looking forward to future games and particularly to the release of the fantasy module.

cheers
Francisco


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: Faust23 on February 09, 2013, 12:58:49 AM
The other thing you could do is give your model the Burly Trait for 15 sp's that gives him a +1 Damage increase when using close combat weapons.  That goes for any weapon he's using...


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: seldon on February 21, 2013, 09:04:53 PM
Faust,
looking at your blog I saw the news about your upcoming demos, so this opens up some questions.
1) do you have an estimate of when the fantasy module would be out ?
2) What about that "heroes" thing ? It seems a fun idea, do you have a beta, is a formal module coming out ?

Eager to know about this as I keep expanding my use of BoB for my Aegyptus minis and these two questions are very relevant towards that...

thanks
Francisco


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: seldon on February 21, 2013, 09:06:03 PM
Also, by any chance, do you have any idea/recommendation of how to include maybe two players per side on a regular BoB game, beyond just each of them pushing half the minis and agreeing on how to assign action tokens.

Francisco


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: Faust23 on February 24, 2013, 06:53:12 PM
Faust,
looking at your blog I saw the news about your upcoming demos, so this opens up some questions.
1) do you have an estimate of when the fantasy module would be out ?
2) What about that "heroes" thing ? It seems a fun idea, do you have a beta, is a formal module coming out ?

Epic Heroes is slated for June release.  Band of Heroes is a BoB variant that will be included in the Epic Heroes book.

I have chicken scratched notes in my notebook and we'll be demoing The Great Brain Robbery which will be a Fantasy overlay onto the Old West for a Weird West adventure.  I'll keep you posted as things develop.


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: Faust23 on February 24, 2013, 07:01:43 PM
Also, by any chance, do you have any idea/recommendation of how to include maybe two players per side on a regular BoB game, beyond just each of them pushing half the minis and agreeing on how to assign action tokens.

We have discussed several methods. However, by virtue of limited play test time, we've been unable to pull one off. 

Here's what I recommend.  Each side has built its force to the agree upon points.  Break the players into Team A and Team B.  For this example we'll call them 2 player teams.

Each Team compares the Command Rating of their individual Commanders.  The one with the highest CMD Rating is the Supreme Commander.  If it is a draw, either dice for it until someone wins, or decide who will be the SC.

The Supreme Commander uses his CMD Rating for all Strategy Checks.  He also gets to determine who has the bonus Action Tokens from winning The Edge, as well as the order of token placement and action execution.  He also determines which model/player gets to use The Break for his Team. 

Players will make their own Rout Checks, etc.  The Supreme Commander can use his Command Radius on any friendly models from his Team. 

Priority passes back and forth between Teams, but the players get to determine which of their models goes next as appropriate.  If there is a dispute on the Team, the SC wins the argument.

Forces on each Team get a number of Action Tokens equal to their Commander's CMD Rating as usual.  They cannot use excess tokens on a Team mate's models.


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: seldon on February 25, 2013, 08:46:10 PM
Excellent... thanks for the recommendation...

Waiting till June will be very tough :) !!!  I'm up for a pre-order whenever it becomes available...

cheers
Francisco


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: Pvt week le on March 01, 2013, 03:27:52 AM
I'm a dedicated skirmish gamer since 1976......own them all, have played them all. Just received B of B today and have been reading, thinking,contemplating for three hours. I cannot remember being so enthralled with a set of rules, well maybe IBSM and saga....but they are different animals and not able to scratch my long suffering SMALL action skirmish itch. Looking forward to getting B of B on the table period 2 Ottawa warriors vs all comers. I do have one question, when you want to take aim and fire does it take one turn to take aim and another turn to fire? Like I said I have been heavily engaged for almost four hours now with a whole lot of new, way cool ideas and thoughts running through my 60 yr old brain and can't figure out the difference between the two types of fire. Aiming actually looks worse than not aiming?!? Confused but soooooooo excited about these rules. by the way got them from LuLu and they look GREAT. Yers in iron and curr fayced dogges, pvt week le


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: Faust23 on March 02, 2013, 01:11:08 AM
Welcome aboard and thanks for your business!

I'm glad you have caught the 'vision' of these rules.

Let me clarify your aiming question.  Take Aim is a separate Action that reduces your Ranged weapon's Rate of Fire (How many dice you throw) to 1. For that 1 Attack roll, you get to add +3 to your Combat Rating to determine your Total Attack Score.  It is resolved in the Turn you declared the Action.

For example, I have a Cherokee (I'm 1/16th  ;) ) who wants to make a Ranged combat Attack with his Bow which has a Rate of Fire of 2.  He can take the Standing Fire Action and roll both dice, taking the highest result and adding his Combat Rating, which for our example is 4.  He rolls a 3 and a 7.  He adds the 7 to his CBT 4 for a Total Attack Result of 11.

He could also decide to Take Aim as his Action instead of Standing Fire or Mobile Fire.  If he does a Take Aim, his Bow is now Rate of Fire 1, and when he rolls that single Attack die he adds +3 to his CBT for the total result.
 So, with our example above, he would have a starting CBT 4 and then adds +3 to it for the Take Aim Action, which is 7. He rolls a 9 on his single Attack die and adding that, his Total Attack Score is 16.

So, Take Aim happens right now. No waiting. In fact, I have intentionally kept effects that carry over to the next Turn to an absolute minimum. 

Does that example help? 


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: Pvt week le on March 02, 2013, 04:32:01 PM
Aanii,
Megwich, (thank you) for clarifying fire/aim totally get it. Have not played a game yet, still putting my Odawas (ottawas) war band together and then need to figure out who they will mess with first. Most my gaming is solo. My pards live several hours away. Theme will be early 18th c. Fur trade power struggles Great Lakes area. Lastly, am I correct in noting there is no load action for black powder weapons sooooooo, a bow, musket, and a rifle all reload at the same rate? not being critical or concerned just want to make sure. Learned long time ago the guy that wrote the rules spent a hell of a lot more time on the game than my few hours of query.
Ps grand mother was a Red Stick Creek.....she always said," I am proof that old man Jackson didn't get us all."


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: Faust23 on March 02, 2013, 07:28:33 PM
Lastly, am I correct in noting there is no load action for black powder weapons sooooooo, a bow, musket, and a rifle all reload at the same rate? not being critical or concerned just want to make sure. Learned long time ago the guy that wrote the rules spent a hell of a lot more time on the game than my few hours of query.

The game Turn represents a period of time that dialates or expands as the game proceeds, much like the adrenaline fueled perceptions of the combatants do.  I wanted to represent slower reload times with the Slow Gear Trait.  This means that a Heavy Crossbow, Black Powder weapon, and similar weapons systems will spend most of their 'Turn time' prepping their weapon to fire, and because of that they can't execute Take Aim or Mobile Fire Actions.  So while they can do Standing Fire every Turn, they aren't as flexible on the field as a Bow would be, which has a RoF of 2, and can roll 2 dice for a Standing Fire Action, a RoF of 1 for Mobile Fire, and a RoF of 1 for Take Aim. 

So, while the Heavy Crossbowman and the Musketeer are reloading, the Archer can shoot a few more arrows.  Since Rate of Fire represents a 'volley or volume' of fire, it gives us the mechanical flexibility we need for an intuitive game system, without compromising on the 'story' element.  If a model takes the Rapid Reload Trait, then he can execute a Mobile Fire or Standing Fire Action with his Slow Weapon.

A KAR98 Rifle has a RoF of 2.  An M-1 Garand has a RoF of 2.  Because the Garand is a semi-automatic weapon it has the Rapid Fire Trait.  Rapid Fire represents the ability to throw a lot of lead down range while moving.  So, when a Rifleman does Mobile Fire, his RoF gets cut in half and rounded down to a 1.  When a Garand wielding soldier does a Mobile Fire Action, his weapon's RoF is cut in half to 1, but then the Rapid Fire Trait adds +1 to his RoF, bringing it back up to 2 dice.  Fire and Maneuver will work better with a Garand than a bolt action rifle. A Submachinegun has a RoF 3 and Rapid Fire, so when its used for Moblie Fire its 3 is halved and rounded down to 1, then +1 is added on top, so he has a 2 instead.  If he stands still and lays down the hurt, he would roll 3 dice for his Standing Fire RoF of 3.

Hopefully that makes sense.  My goal was to keep the 'feel' right for all weapons and tactics.  When you play it out, Period 1 games are different from Period 2 games which are also different from Period 3 games. 

One rule I'm most proud of is Smoke for Black Powder Weapons.  These are for Period 2 Firearms.  It actually causes you to place a Smoke Token in front of your shooter to represent the ridiculous amounts of greasy white smoke those types of weapons produce.  This grants Concealment to your model when being targeted through the Smoke, and if you stick around to shoot through it next Turn and its still there, then your target might get Concealment as well!

Sorry for the excessive prose, but you are right with your assessment that I spent a whole lot of time thinking about this stuff!  lol  Took me 6 years to get it to print.


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: Pvt week le on March 02, 2013, 08:56:35 PM
Perfect! Your reply makes perfect sense to me and why I am so excited to get on and play this system. I'm just missing little,things as I read through the rules in preparation for my first go round with them. Totally did not see the slow trait for BP weapons. I do appreciate your patience and answers. Your turn description hits the nail on the head as what you describe is EXACTLY what I'm looking for in a small skirmish action. ACTION. EBB. FLOW....yeah! My scalp pole will soon be full again.......


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: Faust23 on March 08, 2013, 04:14:27 AM
As I like to say, BoB is crunchy enough to chew, but easy enough to swallow.  lol


Title: Re: Brink of Battle - Official Thread - New UPDATE page 5
Post by: Faust23 on April 03, 2013, 09:18:58 PM
Well, after six weeks of intense scenery building with Drew, we have finished our new demo boards.  We will be at ConQuest SAC 2013 in Sacramento California April 5th-7th.

We will have our Historical board for Ancients & WW2 demo games as usual.  And we will be unveiling our Secret Fantasy board to promote the Epic Heroes fantasy supplement due out in June.

Come by and have a game, or just ogle the scenery.  :D

You can get all the details here http://conquestsac.com/


Title: Re: Brink of Battle - Official Thread - New UPDATE page 6
Post by: GWRoberts on April 07, 2013, 06:15:15 AM
Well, Bob, thank Alan for me.

I now have to rethink my after work schedule for the near future, after the fun time I had actually playing BoB today. :)

I really have to get at least one of my sets painted and start playing, just so I can get more familiar with the game - playing today *did* clear up some things I had been wodnering about.

It was also nice making Alan's American force rout off the board. Ask him about the long range flamethrower shot that took out his sergeant. :o


Title: Re: Brink of Battle - Official Thread - New UPDATE page 6
Post by: Faust23 on April 07, 2013, 04:42:28 PM
Well, Bob, thank Alan for me.

I now have to rethink my after work schedule for the near future, after the fun time I had actually playing BoB today. :)

I really have to get at least one of my sets painted and start playing, just so I can get more familiar with the game - playing today *did* clear up some things I had been wodnering about.

It was also nice making Alan's American force rout off the board. Ask him about the long range flamethrower shot that took out his sergeant. :o

And I quote from Alan "He arced that shit from Downtown!"  lol

Few things in Brink of Battle are as satisfying as blasting a dude with a flamethrower!  :D

It was great hanging out with you and I will definitely tap you for the Sci-Fi playtest group when we get there.  I need another Traveller veteran waving the Duke of Regina's banner right along with me!  lol


Title: Re: Brink of Battle - Official Thread - New UPDATE page 6
Post by: GWRoberts on April 08, 2013, 04:46:26 AM
And I quote from Alan "He arced that shit from Downtown!"  lol

Few things in Brink of Battle are as satisfying as blasting a dude with a flamethrower!  :D

It was great hanging out with you and I will definitely tap you for the Sci-Fi playtest group when we get there.  I need another Traveller veteran waving the Duke of Regina's banner right along with me!  lol

At the very least, we livened up the place, which had gotten fairly quiet in our general area! lol

I'm looking forward to the Sci-Fi group.

BTB, Traveller5 is a very interesting book, considering that I'm reading the CD version of the released book. I tihnk you'll like the skill resolution system, but, oh my, how some folks are whining about how Marc Miller got it wrong! ???


Title: Re: Brink of Battle - Official Thread - New UPDATE page 6
Post by: Faust23 on May 30, 2013, 05:34:35 PM
For those of you who read this thread, we partnered up with Brent Spivey who was also nominated for an Origins Award for Best Miniatures rules with his The Battlefield game.  We have a bundled sale going on where you get PDFs of Brink of Battle, Havoc, & The Battlefield for only $19.99!

http://www.wargamevault.com/product/114594/Origins-Award-Triple-Play--%5BBUNDLE%5D is the link to the bundle.



Title: Re: Brink of Battle - Official Thread - New UPDATE page 6
Post by: Faust23 on June 01, 2013, 06:46:08 PM
Here's a new Trait for you to try out.  It's a Prestige Trait, which means that it has a requirement that must be satisfied before you can buy it for a model.

Without further ado I give you LAW DAWG!

Law Dawg (PST)
Requires: Commander type

This model always gets his man. He has legal authority to arrest, detain, and deputize others in pursuit of keeping the peace and upholding the law.

This model may Deputize any number of models on its Force for 3 Supply Points each.  Each Deputized model should note this in their Traits section, even though being Deputized does not take a Trait slot.  A model may be Deputized before a Game once the Supply Points have been paid, if it has not been previously Deputized during the Campaign. Once Deputized the model remains so as long as it is in the Force. 

Once all models have been Deployed but before the first SitRep Phase, the player controlling this model chooses one enemy model from the opposing Force and declares it ‘Wanted’.  This label stays with that model through the Game and into the After Action Report.

This model, as well as all Deputized models on this model’s Force, gets a +1 CBT Rating bonus when executing an Attack Action against the ‘Wanted’ model for the entire Game.

If the ‘Wanted’ model is Wounded during play, when it makes its Trauma Check in the After Action Report, if it passes its Trauma Check it is automatically Missing in Action.  It has been apprehended by the Law Dawg and his compatriots.  If the ‘Wanted’ model fails its Trauma Check and the result is MIA, that applies normally.

In all cases, the MIA model can only be disposed of by options 2 and 3.  It cannot be killed as in option 1.

A model may only be declared as ‘Wanted’ once per Game. 
10 SP